메뉴 건너뛰기




Volumn , Issue , 2009, Pages 76-83

Serious games for training occupants of a building in personal fire safety skills

Author keywords

Fire safety; Serious games; Training; Virtual environments; Virtual worlds

Indexed keywords

FIRE SAFETY; SERIOUS GAMES; TRAINING; VIRTUAL ENVIRONMENTS; VIRTUAL WORLDS;

EID: 70350075490     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2009.8     Document Type: Conference Paper
Times cited : (81)

References (17)
  • 2
    • 70350087226 scopus 로고    scopus 로고
    • European Fire Academy, Fire Statistics Europe 2007, http://www. europeanfireacademy.com, 2008.
    • (2008) Fire Statistics Europe 2007
  • 4
    • 2442684235 scopus 로고    scopus 로고
    • Why people 'freeze' in an emergency: Temporal and cognitive constraints on survival Responses
    • J. Leach, "Why people 'freeze' in an emergency: temporal and cognitive constraints on survival Responses", Aviation, Space and Environmental Medicine, vol.75(6), pp. 539-542, 2004.
    • (2004) Aviation, Space and Environmental Medicine , vol.75 , Issue.6 , pp. 539-542
    • Leach, J.1
  • 5
    • 12944257295 scopus 로고    scopus 로고
    • Cognitive paralysis in an emergency: The role of the supervisory attentional system
    • J. Leach, "Cognitive paralysis in an emergency: the role of the supervisory attentional system", Aviation, Space, and Enviromental Medicine, vol.76(2), pp. 134-136, 2005.
    • (2005) Aviation, Space, and Enviromental Medicine , vol.76 , Issue.2 , pp. 134-136
    • Leach, J.1
  • 11
    • 0020710198 scopus 로고
    • Wayfinding and Cognitive Mapping in Large-scale Environments: A Test of a Developmental Model
    • J. Cousins, A. Siegel, S. Maxwell, "Wayfinding and Cognitive Mapping in Large-scale Environments: a Test of a Developmental Model', Journal of Experimental Child Psychology, vol. 35, pp. 1-20, 1983.
    • (1983) Journal of Experimental Child Psychology , vol.35 , pp. 1-20
    • Cousins, J.1    Siegel, A.2    Maxwell, S.3
  • 12
    • 8344239023 scopus 로고    scopus 로고
    • Spatial Orientation, "Wayfinding, and Representation"
    • Stanney, K. Ed., Lawrence Erlbaum Assoc.: New Jersey.
    • R.P Darken, B. Peterson, Spatial Orientation, "Wayfinding, and Representation", Handbook of Virtual Environment Technology. Stanney, K. Ed., Lawrence Erlbaum Assoc.: New Jersey. pp. 493-518, 2002.
    • (2002) Handbook of Virtual Environment Technology , pp. 493-518
    • Darken, R.P.1    Peterson, B.2
  • 13
    • 0035041154 scopus 로고    scopus 로고
    • Time pressure and stress as a factor during emergency egress
    • F. Ozel, "Time pressure and stress as a factor during emergency egress", Safety Science, vol.38, pp. 65-107, 2001.
    • (2001) Safety Science , vol.38 , pp. 65-107
    • Ozel, F.1
  • 14
    • 33749519560 scopus 로고    scopus 로고
    • VU-Flow: A visualization tool for analyzing navigation in virtual environments
    • DOI 10.1109/TVCG.2006.109, 1703368
    • L. Chittaro, R. Ranon, L. Ieronutti, "VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments", IEEE Transactions on Visualization and Computer Graphics, vol.12(6), pp. 1475-1485, 2006. (Pubitemid 44523091)
    • (2006) IEEE Transactions on Visualization and Computer Graphics , vol.12 , Issue.6 , pp. 1475-1485
    • Chittaro, L.1    Ranon, R.2    Leronutti, L.3
  • 15
    • 47549099955 scopus 로고    scopus 로고
    • Measuring and Defining the Experience of Immersion in Games
    • C. Jennet et al., "Measuring and Defining the Experience of Immersion in Games", International Journal of Human-Computer Studies, vol.66(9), pp. 641-661, 2008.
    • (2008) International Journal of Human-Computer Studies , vol.66 , Issue.9 , pp. 641-661
    • Jennet, C.1
  • 16
    • 33745255765 scopus 로고    scopus 로고
    • Game Flow: A Model for evaluating player Enjoyment in Games
    • P. Sweetser, P. Wyeth, "Game Flow: a Model for evaluating player Enjoyment in Games", Computers in Entertainment, vol.3(3), pp. 1-24, 2005.
    • (2005) Computers in Entertainment , vol.3 , Issue.3 , pp. 1-24
    • Sweetser, P.1    Wyeth, P.2
  • 17
    • 56249103760 scopus 로고    scopus 로고
    • EGameFlow: A scale to measure learners' enjoyment of e-learning games
    • F. Fu, R. Su, S. Yu, "EGameFlow: A scale to measure learners' enjoyment of e-learning games", Computers & Education, vol.52(1), pp. 101-112, 2009.
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 101-112
    • Fu, F.1    Su, R.2    Yu, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.