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Volumn 29, Issue 1, 2009, Pages 108-113

Commentary: Virtual planning: Second life and the online studio

Author keywords

Pedagogy; Planning studio; Second Life; Technology

Indexed keywords


EID: 70350072642     PISSN: 0739456X     EISSN: None     Source Type: Journal    
DOI: 10.1177/0739456X09334142     Document Type: Article
Times cited : (20)

References (24)
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    • Taking games seriously
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    • Lobo, Daniel G. 2007. Playing with urban life: How SimCity influences planning culture. In Space time play: Computer games, architecture, and urbanism: The next level, ed. F. V. Borries, S. P. Walz, and M. Böttger. Boston, MA: Birkhauser Verlag AG.
    • (2007) Space Time Play: Computer Games, Architecture, and Urbanism: The Next Level
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  • 19
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    • Experimental ed, Los Altos, CA: W. Kaufmann
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    • Epistemic games
    • (accessed March 18, 2009)
    • Shaffer, David Williamson. 2005. Epistemic games. Innovate: Journal of Online Education. http://www.innovateonline.info/index.php?view=article&id=79 (accessed March 18, 2009).
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    • Shaffer, D.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.