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Volumn , Issue , 2007, Pages 26-30

Using games engines for archaeological visualisation: Recreating lost worlds

Author keywords

Archaeology; Games engine; Vegetation modelling; Virtual heritage; Visualisation

Indexed keywords

COMPUTER GAMES; ENGINES; HISTORY; VISUALIZATION;

EID: 70349964279     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (24)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.