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Volumn , Issue , 2009, Pages 73-75

Leveraging online gaming for teaching student leadership and teamwork

Author keywords

Leadership; MIS education; Online gaming; Student teams

Indexed keywords

COLLEGE CLASSROOM; CONCEPTUAL FRAMEWORKS; LEADERSHIP; MIS EDUCATION; ON-LINE GAMES; ONLINE GAMING; STUDENT LEADERSHIP; STUDENT TEAMS;

EID: 70349338461     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1542130.1542143     Document Type: Conference Paper
Times cited : (5)

References (7)
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    • 34247170966 scopus 로고    scopus 로고
    • Leadership, Gender and Sense-making
    • Grisoni, L. and M. Beeby. 2007. Leadership, Gender and Sense-making. Gender, Work and Organization. 14(3), 191-209.
    • (2007) Gender, Work and Organization , vol.14 , Issue.3 , pp. 191-209
    • Grisoni, L.1    Beeby, M.2
  • 4
    • 39449135867 scopus 로고    scopus 로고
    • Gender Swapping and Socializing in Cyberspace: An Exploratory Study
    • Hussain, Z. and M. Griffiths. 2008. Gender Swapping and Socializing in Cyberspace: An Exploratory Study. CyberPsychology & Behavior. 11(1).
    • (2008) CyberPsychology & Behavior , vol.11 , Issue.1
    • Hussain, Z.1    Griffiths, M.2
  • 5
    • 0032386652 scopus 로고    scopus 로고
    • Ethnicity, Idiocentrism-Allocentrism, and Intergroup Attitudes
    • Lee, L. and C. Ward. 1998. Ethnicity, Idiocentrism-Allocentrism, and Intergroup Attitudes. Journal of Applied Social Psychology. 28(2), 109-123.
    • (1998) Journal of Applied Social Psychology , vol.28 , Issue.2 , pp. 109-123
    • Lee, L.1    Ward, C.2
  • 6
    • 42349091320 scopus 로고    scopus 로고
    • Personality Traits and Life Satisfaction among Online Game Players
    • Chen, L., H. Hill, and E. Wang. 2008. Personality Traits and Life Satisfaction among Online Game Players. CyberPsychology & Behavior. 11(2), 145-149.
    • (2008) CyberPsychology & Behavior , vol.11 , Issue.2 , pp. 145-149
    • Chen, L.1    Hill, H.2    Wang, E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.