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Volumn , Issue , 2006, Pages 419-422

Designing interactive environments for outdoors gaming and play

Author keywords

Outdoors interaction; Pervasive gaming; Play

Indexed keywords

APPROPRIATE TECHNOLOGIES; CRITICAL DESIGN; DESIGN PROCESS; INTERACTION TECHNIQUES; INTERACTIVE ENVIRONMENTS; KEYPOINTS; OUTDOORS INTERACTION; PERVASIVE GAMING; PLAY; REAL-WORLD EVALUATION; USAGE PATTERNS;

EID: 70349279703     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1125451.1125542     Document Type: Conference Paper
Times cited : (12)

References (10)
  • 1
    • 59449097232 scopus 로고    scopus 로고
    • Pushing the boundaries of interaction in public
    • Benford, S. Pushing the boundaries of interaction in public, Interaction 12, 12(4), pp. 57-58, 2005.
    • (2005) Interaction 12 , vol.12 , Issue.4 , pp. 57-58
    • Benford, S.1
  • 2
    • 57049093484 scopus 로고    scopus 로고
    • Uncle roy all around you: Implicating the city in a location-based performance
    • Singapore, June, ACM
    • Benford, S., et al. "Uncle Roy All Around You: Implicating the City in a Location-Based Performance", Proc Advanced Computer Entertainment, ACE 2004, Singapore, June 2004, ACM.
    • (2004) Proc Advanced Computer Entertainment, ACE 2004
    • Benford, S.1
  • 4
    • 48349119970 scopus 로고    scopus 로고
    • Physical and conceptual constructions in advanced learning environments
    • Lund, H. H., and Marti, P. (2004) "Physical and Conceptual Constructions in Advanced Learning Environments", Interaction Studies 5:2, 269-299.
    • (2004) Interaction Studies , vol.5 , Issue.2 , pp. 269-299
    • Lund, H.H.1    Marti, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.