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Volumn 35, Issue 10, 2009, Pages 1395-1409

The racing-game effect: Why do video racing games increase risk-taking inclinations?

Author keywords

Racing games; Reckless driving; Risk taking; Self perception; Video games

Indexed keywords

ADULT; AROUSAL; ARTICLE; CAR DRIVING; COMPUTER SIMULATION; CULTURAL ANTHROPOLOGY; FEMALE; HIGH RISK BEHAVIOR; HUMAN; IMITATION; LEARNING; MALE; MIDDLE AGED; MOTIVATION; PSYCHOLOGICAL ASPECT; RECREATION; SELF CONCEPT; SOCIAL PSYCHOLOGY; TRAFFIC ACCIDENT;

EID: 70349204631     PISSN: 01461672     EISSN: 15527433     Source Type: Journal    
DOI: 10.1177/0146167209339628     Document Type: Article
Times cited : (71)

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