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Volumn , Issue , 2008, Pages 113-121

Novel interface for First Person Shooting games on PDAs

Author keywords

3D mobile games; First Person Shooting games; Gesture recognition; Interaction techniques

Indexed keywords

3D MOBILE GAMES; FIRST PERSON; FIRST PERSON SHOOTING GAMES; INTERACTION PATTERN; INTERACTION SYSTEMS; INTERACTION TECHNIQUES; NEW APPROACHES; WALK FORWARD;

EID: 70349092554     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1517744.1517785     Document Type: Conference Paper
Times cited : (10)

References (13)
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  • 2
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    • DoomGL
    • DoomGL. http://www.doomworld.com/doomgl/doomgl.htm
  • 3
    • 10044229398 scopus 로고    scopus 로고
    • Apsman, W., Woodward, C., Hakkarainen, M., Honkamaa P., and Hyakka, J. (2004) Augmented reality with large 3D models on a PDA: implementation, performance and use experiences. In Proc. SIGGRAPH 2004, Singapore. 344-351.
    • Apsman, W., Woodward, C., Hakkarainen, M., Honkamaa P., and Hyakka, J. (2004) Augmented reality with large 3D models on a PDA: implementation, performance and use experiences. In Proc. SIGGRAPH 2004, Singapore. 344-351.
  • 4
    • 45149096213 scopus 로고    scopus 로고
    • Navigation control for mobile virtual environments
    • Salzburg, Austria
    • Marsden, G. and Tip, N. (2005) Navigation control for mobile virtual environments. In Proc. MobileHCI 2005, Salzburg, Austria. 279-282.
    • (2005) Proc. MobileHCI , pp. 279-282
    • Marsden, G.1    Tip, N.2
  • 6
    • 84869624322 scopus 로고    scopus 로고
    • GeoRally EX. http://www.ionfx.com/product-EX.php
    • GeoRally EX
  • 8
    • 34547200543 scopus 로고    scopus 로고
    • Lim, Y., P, A., Periyasami, S. and Aneja, S. (2006) Comparative analysis of high-and low-fidelity prototypes for more valid usability evaluations of mobile devices. In Proc. NordiCHI 2006, 14-18 October 2006. 291-300
    • Lim, Y., P, A., Periyasami, S. and Aneja, S. (2006) Comparative analysis of high-and low-fidelity prototypes for more valid usability evaluations of mobile devices. In Proc. NordiCHI 2006, 14-18 October 2006. 291-300
  • 9
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    • Heuristic evaluation
    • Nielsen, J. and Mark, R.L, Eds, New York: John Wiley & Sons
    • Nielsen, J. and Mark, R.L. (Eds.). (1994) Heuristic evaluation. In 'Usability Inspection Methods', New York: John Wiley & Sons.
    • (1994) Usability Inspection Methods
  • 10
    • 34547367337 scopus 로고    scopus 로고
    • Korhonen, H. and Koivisto, E. (2006) Playability Heuristics for Mobile Games will be held through the Expert Evaluation. In Proc. MobileHCI 2006, September 12-15, 2006, Helsinki, Finland. ACM Press. 9-16.
    • Korhonen, H. and Koivisto, E. (2006) Playability Heuristics for Mobile Games will be held through the Expert Evaluation. In Proc. MobileHCI 2006, September 12-15, 2006, Helsinki, Finland. ACM Press. 9-16.
  • 12
    • 84869601404 scopus 로고    scopus 로고
    • Counter Strike 1.5. http://www.steamgames.com/v/index.php? area=game&AppId=240&cc=USA
    • Counter Strike 1.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.