메뉴 건너뛰기




Volumn , Issue , 2009, Pages

Usability of an adaptable video game platform for children with cerebral palsy

Author keywords

[No Author keywords available]

Indexed keywords

DISEASES; HUMAN COMPUTER INTERACTION; SURVEYS;

EID: 70349091509     PISSN: 1071121X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/NEBC.2009.4967748     Document Type: Conference Paper
Times cited : (7)

References (5)
  • 1
    • 35948949872 scopus 로고    scopus 로고
    • Use of Virtual Reality to Improve Upper-Extremity Control in Children with Cerebral Palsy: A Single-Subject Design
    • Chen, Y-P., Kang, L-J., Chuang, T-Y, Doong, J-L, Lee, S-J, Tsai, M-W, et al. (2007). Use of Virtual Reality to Improve Upper-Extremity Control in Children with Cerebral Palsy: A Single-Subject Design. Physical Therapy, 87(11): 1441-1457.
    • (2007) Physical Therapy , vol.87 , Issue.11 , pp. 1441-1457
    • Chen, Y.-P.1    Kang, L.-J.2    Chuang, T.-Y.3    Doong, J.-L.4    Lee, S.-J.5    Tsai, M.-W.6
  • 2
    • 0036364963 scopus 로고    scopus 로고
    • The Use of Virtual Reality to Improve Upper-Extremity Efficiency Skills in Children with Cerebral Palsy: A Pilot Study
    • Reid, D. (2002). The Use of Virtual Reality to Improve Upper-Extremity Efficiency Skills in Children with Cerebral Palsy: A Pilot Study. Technology and Disability, 14: 53-61.
    • (2002) Technology and Disability , vol.14 , pp. 53-61
    • Reid, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.