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Volumn 180, Issue 10, 2009, Pages 1983-1989
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Accelerating Monte Carlo simulations with an NVIDIA® graphics processor
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Author keywords
General purpose graphics card computing; Monte Carlo photon transport; Parallel computing; Scattering media
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Indexed keywords
ACTIVE X;
CATALOGUE IDENTIFIERS;
DESKTOP COMPUTER;
DISTRIBUTED PROGRAM;
EFFECTIVE ALGORITHMS;
GENERAL PURPOSE GRAPHICS CARD COMPUTING;
GENERAL-PURPOSE COMPUTING;
GRAPHICS CARD;
GRAPHICS PROCESSOR;
IRELAND;
ISOTROPIC POINTS;
MICROSOFT FOUNDATION CLASS;
MONTE CARLO ALGORITHMS;
MONTE CARLO PHOTON TRANSPORT;
MONTE CARLO SIMULATION;
MONTE CARLO TECHNIQUES;
NVIDIA GRAPHICS;
OPERATING SYSTEMS;
PARALLEL COMPUTING;
PHOTON TRANSPORT;
PROGRAMMING LANGUAGE;
RANDOM NUMBERS;
RUNNING TIME;
RUNTIMES;
SCATTERING EVENTS;
SCATTERING MEDIA;
SIMD ARCHITECTURE;
SIMULATION PARAMETERS;
SINGLE PRECISION;
SINGLE-THREADED;
SOLUTION METHODS;
SOURCE CODES;
STANDARD DESKTOP;
TEST DATA;
TURBID MEDIA;
WINDOWS XP;
ARCHITECTURAL DESIGN;
COMPUTER SCIENCE;
COMPUTER SIMULATION LANGUAGES;
CORROSION PREVENTION;
LIGHT;
LIGHT TRANSMISSION;
MATLAB;
MONTE CARLO METHODS;
PARALLEL ARCHITECTURES;
PERSONAL COMPUTERS;
PHOTONS;
SCATTERING;
SOLAR CONCENTRATORS;
TEST FACILITIES;
TURBIDITY;
USER INTERFACES;
WINDOWS OPERATING SYSTEM;
COMPUTER GRAPHICS;
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EID: 69449099495
PISSN: 00104655
EISSN: None
Source Type: Journal
DOI: 10.1016/j.cpc.2009.05.013 Document Type: Article |
Times cited : (22)
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References (35)
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