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Volumn 34, Issue 5, 2009, Pages 574-584
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Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.
a a a a a a |
Author keywords
[No Author keywords available]
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Indexed keywords
ADAPTIVE BEHAVIOR;
ADOLESCENT;
ARTICLE;
ATTENTION;
CHILD;
CLINICAL TRIAL;
COLD;
COMPUTER INTERFACE;
FEMALE;
HELMET;
HUMAN;
MALE;
METHODOLOGY;
NEUROPSYCHOLOGICAL TEST;
PAIN;
PAIN ASSESSMENT;
PAIN THRESHOLD;
PSYCHOLOGICAL ASPECT;
RECREATION;
ADAPTATION, PSYCHOLOGICAL;
ADOLESCENT;
ATTENTION;
CHILD;
COLD TEMPERATURE;
FEMALE;
HEAD PROTECTIVE DEVICES;
HUMANS;
MALE;
NEUROPSYCHOLOGICAL TESTS;
PAIN;
PAIN MEASUREMENT;
PAIN THRESHOLD;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 69249222998
PISSN: None
EISSN: 1465735X
Source Type: Journal
DOI: 10.1093/jpepsy/jsn023 Document Type: Article |
Times cited : (67)
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References (0)
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