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Volumn 2130, Issue , 2001, Pages 170-176

A game-theoretic adaptive categorization mechanism for ART-type networks

Author keywords

[No Author keywords available]

Indexed keywords

NEURAL NETWORKS;

EID: 68749101582     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-44668-0_24     Document Type: Conference Paper
Times cited : (2)

References (7)
  • 1
    • 0021776661 scopus 로고
    • A Massively Parallel Architecture for a SelfOrganizing Neural Pattern Recognition Machine
    • G. A. Carpenter and S. Grossberg. A Massively Parallel Architecture for a SelfOrganizing Neural Pattern Recognition Machine. Computer Vision, Graphics and Image Processing, 37:54-115 1987.
    • (1987) Computer Vision, Graphics and Image Processing , vol.37 , pp. 54-115
    • Carpenter, G.A.1    Grossberg, S.2
  • 2
    • 0026408256 scopus 로고
    • Fuzzy ART: Fast Stable Learning and Categorization of Analog Patterns by an Adaptive Resonance System
    • G. A. Carpenter, S. Grossberg, and D. B. Rosen. Fuzzy ART: Fast Stable Learning and Categorization of Analog Patterns by an Adaptive Resonance System. Neural Networks, 4:759-71 1991.
    • (1991) Neural Networks , vol.4 , pp. 759-771
    • Carpenter, G.A.1    Grossberg, S.2    Rosen, D.B.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.