메뉴 건너뛰기




Volumn 34, Issue 4, 2009, Pages 152-155

Implementing the virtual reality learning environment: Second life

Author keywords

[No Author keywords available]

Indexed keywords

ATTITUDE TO COMPUTERS; COMPUTER INTERFACE; EDUCATION; HEALTH CARE QUALITY; HEALTH PERSONNEL ATTITUDE; HEALTH SERVICE; HUMAN; HUMAN COMPUTER INTERACTION; INTERNET; METHODOLOGY; NURSING EDUCATION; NURSING STUDENT; ORGANIZATION AND MANAGEMENT; PROBLEM BASED LEARNING; PROGRAM DEVELOPMENT; PSYCHOLOGICAL ASPECT; PUBLIC RELATIONS; REVIEW; TEACHING; UNITED STATES;

EID: 68549104309     PISSN: 03633624     EISSN: 15389855     Source Type: Journal    
DOI: 10.1097/NNE.0b013e3181aabbe8     Document Type: Article
Times cited : (33)

References (13)
  • 1
    • 34249674058 scopus 로고    scopus 로고
    • Nursing Education 2.0: Second Life
    • Skiba DJ. Nursing Education 2.0: Second Life. Nurs Educ Perspect. 2007;28:156-157.
    • (2007) Nurs Educ Perspect , vol.28 , pp. 156-157
    • Skiba, D.J.1
  • 2
    • 85028416104 scopus 로고    scopus 로고
    • Foster AL. Professor Avatar. Education Digest: Essential Readings Condensed for Quick Review. 2008;73(5):12-17.
    • Foster AL. Professor Avatar. Education Digest: Essential Readings Condensed for Quick Review. 2008;73(5):12-17.
  • 3
    • 68549124642 scopus 로고    scopus 로고
    • Be first in Second Life
    • Gronstedt A. Be first in Second Life. Training. 2008:29-30.
    • (2008) Training , pp. 29-30
    • Gronstedt, A.1
  • 4
    • 84869554694 scopus 로고    scopus 로고
    • Cisco Systems, Inc, Available at, Accessed November 19, 2008
    • Cisco Systems, Inc. Cisco live in Second Life. Available at http://blogs.cisco.com/virtualworlds/comments/cisco-live-in-second-life/. Accessed November 19, 2008.
    • Cisco live in Second Life
  • 5
    • 85028445874 scopus 로고    scopus 로고
    • Available at, Accessed November 19, 2008
    • IBM Corporation. Available at http://www.ibm.com/3dworlds/ businesscenter/us/en/. Accessed November 19, 2008.
  • 7
    • 14144253020 scopus 로고    scopus 로고
    • Educational innovations using simulation technology for undergraduate nursing education
    • Medley CF, Horne C. Educational innovations using simulation technology for undergraduate nursing education. J Nurs Educ. 2005;44(1):31-34.
    • (2005) J Nurs Educ , vol.44 , Issue.1 , pp. 31-34
    • Medley, C.F.1    Horne, C.2
  • 9
    • 0033191259 scopus 로고    scopus 로고
    • Evaluation of traditional classroom teaching methods versus course delivery via the World Wide Web
    • Ryan M, Carlton K, Nagia S. Evaluation of traditional classroom teaching methods versus course delivery via the World Wide Web. J Nurs Educ. 1999;38(6):272-277.
    • (1999) J Nurs Educ , vol.38 , Issue.6 , pp. 272-277
    • Ryan, M.1    Carlton, K.2    Nagia, S.3
  • 10
    • 68549109797 scopus 로고    scopus 로고
    • Virtual worlds as digital playgrounds
    • Bers MU. Virtual worlds as digital playgrounds. Educause. 2008: 80-81.
    • (2008) Educause , pp. 80-81
    • Bers, M.U.1
  • 11
    • 85028421479 scopus 로고    scopus 로고
    • Second Life Wisconsin TECNE Public Health Office. Available at, Accessed November 19, 2008
    • Second Life Wisconsin TECNE Public Health Office. Available at http://slurl.com/secondlife/Wisconsin%20Tecne/211/199/56. Accessed November 19, 2008.
  • 12
    • 85028409513 scopus 로고    scopus 로고
    • Available at, Accessed November 19, 2008
    • Second Life Camp Darfur simulation. Available at http://slurl. com/secondlife/Better%20World/176/245/22. Accessed November 19, 2008.
    • Second Life Camp Darfur simulation
  • 13
    • 33746233488 scopus 로고    scopus 로고
    • Using massively multiplayer online role-playing games for online learning
    • Childress MD, Braswell R. Using massively multiplayer online role-playing games for online learning. Distance Educ. 2006; 27(2):187-196.
    • (2006) Distance Educ , vol.27 , Issue.2 , pp. 187-196
    • Childress, M.D.1    Braswell, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.