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Volumn 29, Issue 4, 2009, Pages 6-9
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Making augmented reality practical on mobile phones, part 2
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Author keywords
Augmented reality; Bandwidth; Computer graphics; Embedded systems; Fixed point operations; Floating point operations; Mobile handsets; Mobile phones; Performance evaluation; Pipelines; Rendering; Rendering (computer graphics); Servers; Software development; Solid modeling
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Indexed keywords
FIXED-POINT OPERATIONS;
FLOATING-POINT OPERATIONS;
MOBILE HANDSETS;
PERFORMANCE EVALUATION;
RENDERING;
RENDERING (COMPUTER GRAPHICS);
SOFTWARE DEVELOPMENT;
SOLID MODELING;
COMPUTER SOFTWARE SELECTION AND EVALUATION;
EMBEDDED SOFTWARE;
EMBEDDED SYSTEMS;
MOBILE DEVICES;
MOBILE PHONES;
MOBILE TELECOMMUNICATION SYSTEMS;
PIPELINES;
PROGRAM DEBUGGING;
SOFTWARE DESIGN;
STRATEGIC PLANNING;
TELEPHONE;
TELEPHONE SETS;
VIRTUAL REALITY;
AUGMENTED REALITY;
ARTICLE;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
INFORMATION RETRIEVAL;
METHODOLOGY;
MOBILE PHONE;
THEORETICAL MODEL;
THREE DIMENSIONAL IMAGING;
CELLULAR PHONE;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
IMAGING, THREE-DIMENSIONAL;
INFORMATION STORAGE AND RETRIEVAL;
MODELS, THEORETICAL;
USER-COMPUTER INTERFACE;
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EID: 68349154354
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.67 Document Type: Article |
Times cited : (22)
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References (1)
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