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Volumn 29, Issue 4, 2009, Pages 44-53
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YaQ: An architecture for real-time navigation and rendering of varied crowds
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Author keywords
Animation; Color; Computational modeling; Crowd animation; Graphics and multimedia; Growd navigation; Growd rendering; Humans; Navigation; Real time systems; Rendering (computer graphics); Variety of appearance in crowds; Virtual humans
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Indexed keywords
COMPUTATIONAL MODELING;
CROWD ANIMATION;
GRAPHICS AND MULTIMEDIA;
GROWD NAVIGATION;
GROWD RENDERING;
HUMANS;
RENDERING (COMPUTER GRAPHICS);
VARIETY OF APPEARANCE IN CROWDS;
VIRTUAL HUMANS;
ALGORITHMS;
ANIMATION;
COLOR COMPUTER GRAPHICS;
COMPUTER SOFTWARE;
INTERACTIVE COMPUTER SYSTEMS;
MULTIMEDIA SYSTEMS;
NAVIGATION;
VIRTUAL REALITY;
REAL TIME SYSTEMS;
ARTICLE;
BIOLOGICAL MODEL;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
COMPUTER SYSTEM;
CROWDING;
HUMAN;
POPULATION DYNAMICS;
THREE DIMENSIONAL IMAGING;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
COMPUTER SYSTEMS;
CROWDING;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
MODELS, BIOLOGICAL;
POPULATION DYNAMICS;
USER-COMPUTER INTERFACE;
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EID: 67749116210
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.76 Document Type: Article |
Times cited : (21)
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References (6)
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