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Volumn , Issue 529 CP, 2007, Pages 54-61

An unobtrusive method for tracking network latency in online games

Author keywords

Network latency trends; Online games; Unobtrusive bandwidth estimation

Indexed keywords

AVAILABLE BANDWIDTH; DATA REQUIREMENTS; DISTRIBUTED INTERACTIVE APPLICATIONS; EXISTING METHOD; INTERACTIVE APPLICATIONS; LATENCY REDUCTION; LIMITED BANDWIDTH; NETWORK CONDITION; NETWORK LATENCIES; NETWORK LATENCY TRENDS; NETWORK TRAFFIC; NS-2 SIMULATIONS; ONLINE GAMES; TIMESTAMPING; TRACKING NETWORKS; UNDERLYING NETWORKS; UNOBTRUSIVE BANDWIDTH ESTIMATION; VIRTUAL WORLDS; WORST CASE SCENARIO;

EID: 67650133009     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1049/cp:20070682     Document Type: Conference Paper
Times cited : (3)

References (14)
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    • Ribeiro, V., R. Riedi, R. Baraniuk, J. Navratil, and L. Cottrell. (2003). pathChirp: Efficient Available Bandwidth Estimation for Network Paths. In Passive and Active Measurements (PAM) workshop, April 2003
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.