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Volumn , Issue , 2009, Pages 51-54

Image blending and view clustering for Multi-Viewer immersive projection environments

Author keywords

Immersive Virtual Reality, Multi Viewer Images, Collaboration, Geometry Shader.

Indexed keywords

CLUSTERING APPROACH; CO-PRESENT; EXISTING SYSTEMS; HARDWARE AND SOFTWARE; HEAD POSITION; HEAD-TRACKED; IMAGE BLENDING; IMMERSIVE; IMMERSIVE VIRTUAL ENVIRONMENTS; IMMERSIVE VIRTUAL REALITY, MULTI-VIEWER IMAGES, COLLABORATION, GEOMETRY SHADER.; INCIDENCE ANGLES; MULTI-VIEWER; NONLINEAR OBJECTS; PROJECTION ERROR; SMALL GROUPS; STEREO PAIR; USER VIEW; WEIGHTING FACTORS;

EID: 67649781201     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2009.4810998     Document Type: Conference Paper
Times cited : (12)

References (16)
  • 2
    • 0026871750 scopus 로고
    • The CAVE: Audio visual experience automatic virtual environment
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    • Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., and Hart, J. C. 1992. The CAVE: audio visual experience automatic virtual environment. Commun. ACM35, 6 (Jun. 1992), 64-72.
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  • 4
    • 33750809922 scopus 로고    scopus 로고
    • Riege, K.; Holtkamper, T.; Wesche, G.; Frohlich, B.; 2006. The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction. IEEE Symposium on 3D User Interfaces, 2006. 3DUI 2006. 25-29 March 2006 Page(s):62 - 65
    • Riege, K.; Holtkamper, T.; Wesche, G.; Frohlich, B.; 2006. The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction. IEEE Symposium on 3D User Interfaces, 2006. 3DUI 2006. 25-29 March 2006 Page(s):62 - 65
  • 5
    • 84878682221 scopus 로고    scopus 로고
    • Implementing Multi-Viewer Stereo Displays
    • Feb, Plzen, Czech Republic
    • Fröhlich, B., Blach, R., Stefani, O., Implementing Multi-Viewer Stereo Displays, Proc. of WSCG 2005, Feb. 2005, Plzen, Czech Republic
    • (2005) Proc. of WSCG
    • Fröhlich, B.1    Blach, R.2    Stefani, O.3
  • 12
    • 3042599708 scopus 로고    scopus 로고
    • Immersive Well-Path Editing: Investigating the Added Value of Immersion
    • March 27-31
    • Gruchalla, K., Immersive Well-Path Editing: Investigating the Added Value of Immersion, Proceedings of the IEEE Virtual Reality 2004, p.157, March 27-31, 2004
    • (2004) Proceedings of the IEEE Virtual Reality , pp. 157
    • Gruchalla, K.1
  • 13
    • 59249101995 scopus 로고    scopus 로고
    • Schuchardt, P. and Bowman, D. A. 2007. The benefits of immersion for spatial understanding of complex underground cave systems. In Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology. S. N. Spencer, Ed. VRST '07. ACM, New York, NY, 121-124.
    • Schuchardt, P. and Bowman, D. A. 2007. The benefits of immersion for spatial understanding of complex underground cave systems. In Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology. S. N. Spencer, Ed. VRST '07. ACM, New York, NY, 121-124.
  • 14
    • 4444326013 scopus 로고    scopus 로고
    • Performance and collaboration in virtual environments for visualizing large complex models: Comparing immersive and desktop systems
    • Gyeongju, Korea
    • Heldal, I. & Schroeder, R, (2002). Performance and collaboration in virtual environments for visualizing large complex models: Comparing immersive and desktop systems. The 8th International Conference on Virtual Systems and Multimedia (VSMM2002), Gyeongju, Korea, 208-220.
    • (2002) The 8th International Conference on Virtual Systems and Multimedia (VSMM2002) , pp. 208-220
    • Heldal, I.1    Schroeder, R.2
  • 15
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    • Collaborative task performance for learning using a virtual environment
    • Bystrom, K. E., & Barfield, W. (1999). Collaborative task performance for learning using a virtual environment. Presence: Teleoperators and Virtual Environments, 8(4), 435-448.
    • (1999) Presence: Teleoperators and Virtual Environments , vol.8 , Issue.4 , pp. 435-448
    • Bystrom, K.E.1    Barfield, W.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.