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Volumn , Issue , 2009, Pages 287-288

Simulation of augmented reality systems in purely virtual environments

Author keywords

AR simulation; Augmented reality; Registration error

Indexed keywords

ACCURATE REGISTRATION; AR SIMULATION; AR SYSTEM; AUGMENTED REALITY SYSTEMS; COMPLETE CONTROL; EMPIRICAL EVIDENCE; MOTOR CONTROL; OBJECT MANIPULATION; PROOF OF CONCEPT; REGISTRATION ERROR; SIMULATION APPROACH; SIMULATION METHODS; TASK PERFORMANCE; USABILITY EVALUATION; VIRTUAL ENVIRONMENTS;

EID: 67649742829     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2009.4811058     Document Type: Conference Paper
Times cited : (77)

References (3)
  • 1
    • 0030706437 scopus 로고    scopus 로고
    • Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: Viewing conditions and rendering latency
    • IEEE CS Press. Los Alamitos, California
    • Ellis, S.R. et al. 1997. Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency. Proceedings of Virtual Reality Annual International Symposium 1997. IEEE CS Press. Los Alamitos, California, 1997. Pages 138-145.
    • (1997) Proceedings of Virtual Reality Annual International Symposium 1997 , pp. 138-145
    • Ellis, S.R.1
  • 3
    • 33748656947 scopus 로고    scopus 로고
    • Sprague, D. Po, B. Booth, K. 2006. The Importance of Accurate VR Head Registration on Skilled Motor Performance. ACM International Conference Proceeding Series; 137 Proceedings of Graphics Interface 2006. Pages 131-137.
    • Sprague, D. Po, B. Booth, K. 2006. The Importance of Accurate VR Head Registration on Skilled Motor Performance. ACM International Conference Proceeding Series; Vol. 137 Proceedings of Graphics Interface 2006. Pages 131-137.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.