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Volumn , Issue , 2006, Pages 490-495

Active CyberCode: A directly controllable 2D code

Author keywords

2D code; CyberCode; Direct manipulation

Indexed keywords

2D CODES; CYBERCODE; DIRECT MANIPULATION; INPUT DEVICES; REAL IMAGES;

EID: 67649387243     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1125451.1125558     Document Type: Conference Paper
Times cited : (9)

References (6)
  • 3
    • 85024203548 scopus 로고    scopus 로고
    • Cybercode: Designing augmented reality environments with visual tags
    • April
    • Rekimoto, J. and Ayatsuka, Y. Cybercode: Designing Augmented Reality Environments with Visual Tags. In DARE 2000, pp. 1-10, April 2000.
    • (2000) DARE 2000 , pp. 1-10
    • Rekimoto, J.1    Ayatsuka, Y.2
  • 4
    • 0029460119 scopus 로고
    • The world through the computer: Computer augmented interaction with real world environments
    • November
    • Rekimoto, J. and Nagao, K. The World through the Computer: Computer Augmented Interaction with Real World Environments. In UIST'95, pp. 29-36, November 1995.
    • (1995) UIST'95 , pp. 29-36
    • Rekimoto, J.1    Nagao, K.2
  • 5
    • 84869131975 scopus 로고    scopus 로고
    • SEGA
    • SEGA, World Club Champion Football, http://www.wccf.jp/wccf0203/index. html.
  • 6
    • 0033280890 scopus 로고    scopus 로고
    • Real-world interaction using the fieldmouse
    • November
    • Siio, I., T. Masui and Fukuchi, K. Real-World Interaction Using the FieldMouse. In UIST 1999, pp. 113-119, November 1999.
    • (1999) UIST 1999 , pp. 113-119
    • Siio, I.1    Masui, T.2    Fukuchi, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.