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Volumn , Issue , 2008, Pages 107-114
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Fast non-linear projections using graphics hardware
b
INRIA
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(United States)
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Author keywords
Graphics hardware; Indirect lighting; Non linear projections; Video games GPU
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Indexed keywords
CENTER OF PROJECTIONS;
EXISTING METHOD;
FASTER IMPLEMENTATION;
FISH-EYE LENS;
GRAPHICS HARDWARE;
HEMISPHERICAL PROJECTION;
LARGER FIELDS;
LINEAR PERSPECTIVE;
LINEAR PROJECTIONS;
MATHEMATICAL ANALYSIS;
MEMORY COST;
NON-LINEARITY;
NONLINEAR PROJECTIONS;
RADIAL SYMMETRYS;
SHADOW MAPS;
VIDEO GAME;
COMPUTER GRAPHICS EQUIPMENT;
HARDWARE;
LENSES;
LIGHTING;
OPTICAL INSTRUMENTS;
THREE DIMENSIONAL;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 67349113328
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1342250.1342267 Document Type: Conference Paper |
Times cited : (27)
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References (12)
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