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Volumn , Issue , 2008, Pages 107-114

Fast non-linear projections using graphics hardware

Author keywords

Graphics hardware; Indirect lighting; Non linear projections; Video games GPU

Indexed keywords

CENTER OF PROJECTIONS; EXISTING METHOD; FASTER IMPLEMENTATION; FISH-EYE LENS; GRAPHICS HARDWARE; HEMISPHERICAL PROJECTION; LARGER FIELDS; LINEAR PERSPECTIVE; LINEAR PROJECTIONS; MATHEMATICAL ANALYSIS; MEMORY COST; NON-LINEARITY; NONLINEAR PROJECTIONS; RADIAL SYMMETRYS; SHADOW MAPS; VIDEO GAME;

EID: 67349113328     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1342250.1342267     Document Type: Conference Paper
Times cited : (27)

References (12)
  • 1
    • 33646043071 scopus 로고    scopus 로고
    • Shadow mapping for hemispherical and omnidirectional light sources
    • Springer
    • BRABEC, S., ANNEN, T., AND SEIDEL, H.-P. 2002. Shadow mapping for hemispherical and omnidirectional light sources. In Computer Graphics International, Springer, 397-408.
    • (2002) Computer Graphics International , pp. 397-408
    • Brabec, S.1    Annen, T.2    Seidel, H.-P.3
  • 11
    • 0001773799 scopus 로고    scopus 로고
    • Fast, minimum storage ray-triangle intersection
    • MÖLLER, T., AND TRUMBORE, B. 1997. Fast, minimum storage ray-triangle intersection. Journal of Graphics Tools 2, 1, 21-28.
    • (1997) Journal of Graphics Tools , vol.2 , Issue.1 , pp. 21-28
    • Möller, T.1    Trumbore, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.