메뉴 건너뛰기




Volumn , Issue , 2009, Pages 324-328

How applicable is your evaluation methods - Really?: Analysis and re-design of evaluation methods for fun and entertainment

Author keywords

Evaluation of fun; Methods; Re design of methods; Usability

Indexed keywords

DIGITAL MEDIAS; EVALUATION METHODS; EVALUATION OF FUN; IT APPLICATIONS; METHODS; RE DESIGNINGS; RE-DESIGN OF METHODS; USABILITY;

EID: 63849211598     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ACHI.2009.54     Document Type: Conference Paper
Times cited : (12)

References (19)
  • 1
    • 14544297965 scopus 로고    scopus 로고
    • Bridging the Physical and Digital in Pervasive Gaming
    • March
    • Benford, S., Magerkurth, C., Ljungstrand, P. (2005) Bridging the Physical and Digital in Pervasive Gaming. In Communications of the ACM, March 2005, vol. 48. No. 3. Pages 54-57.
    • (2005) Communications of the ACM , vol.48 , Issue.3 , pp. 54-57
    • Benford, S.1    Magerkurth, C.2    Ljungstrand, P.3
  • 2
    • 84900534867 scopus 로고    scopus 로고
    • Designing Ubiquitous Computer Games- A Report from a Workshop Exploring Ubiquitous Computing Entertainment
    • Björk, S., Holopainen, J., Ljungstrand, P., Åkesson, K-P. (2002) Designing Ubiquitous Computer Games- A Report from a Workshop Exploring Ubiquitous Computing Entertainment. In Personal and Ubiquitous Computing (2002), 6:443-458.
    • (2002) In Personal and Ubiquitous Computing , vol.6 , pp. 443-458
    • Björk, S.1    Holopainen, J.2    Ljungstrand, P.3    Åkesson, K.-P.4
  • 3
    • 3042598529 scopus 로고    scopus 로고
    • [Cheok, A. D., Yang, X., Ying, Z. Z., Billinghurst, M., Kato, H. (2002) Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. In Personal and Ubiquitous Computing (2002), 6: 430-442
    • [Cheok, A. D., Yang, X., Ying, Z. Z., Billinghurst, M., Kato, H. (2002) Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. In Personal and Ubiquitous Computing (2002), 6: 430-442
  • 9
    • 0032310074 scopus 로고    scopus 로고
    • Damaged Merchandise? A Review of Experiements That Compare Usability Evaluation Methods. Journal of Human-Computer Interaction
    • Gray, W.D. & Salzman, C. (1998). Damaged Merchandise? A Review of Experiements That Compare Usability Evaluation Methods. Journal of Human-Computer Interaction. Special issue: Experimental comparisons of usability evaluation methods. Vol. 13, No.3. 1998.(pp.203-262).
    • (1998) Special issue: Experimental comparisons of usability evaluation methods , vol.13 , Issue.3 , pp. 203-262
    • Gray, W.D.1    Salzman, C.2
  • 10
    • 84892449141 scopus 로고    scopus 로고
    • [Jefferies, R., Miller, J.R., Wharton, C., Uyeda, K. (1991). User interface evaluation in the real world: A comparison of four techniques. In proceedings of CHI'91, Conference on Human Factors and Computing Systems, New Orleans, LA. (pp.119-124.)
    • [Jefferies, R., Miller, J.R., Wharton, C., Uyeda, K. (1991). User interface evaluation in the real world: A comparison of four techniques. In proceedings of CHI'91, Conference on Human Factors and Computing Systems, New Orleans, LA. (pp.119-124.)
  • 12
    • 63849191600 scopus 로고    scopus 로고
    • Karat, J., Jeffries, R., Miller, R.M., Lund, A.M., McClelland, I., John, B:E:, Monk, A.F., Oviatt, S.L., carrrol, J.M., Mackay, W.E., Newman, W.M., Olson, G.M., Moran, T.P. (1998). Commentary on 'Damaged Merchandise?' Journal of Human-Computer Interaction. Special issue: Experimental comparisons of usability evaluation methods. 13, No.3. 1998. (pp.199-291)
    • Karat, J., Jeffries, R., Miller, R.M., Lund, A.M., McClelland, I., John, B:E:, Monk, A.F., Oviatt, S.L., carrrol, J.M., Mackay, W.E., Newman, W.M., Olson, G.M., Moran, T.P. (1998). Commentary on 'Damaged Merchandise?' Journal of Human-Computer Interaction. Special issue: Experimental comparisons of usability evaluation methods. Vol. 13, No.3. 1998. (pp.199-291)
  • 14
    • 77953792482 scopus 로고    scopus 로고
    • Augmenting the Virtual Domain with Physical and Social Elements: Towards a Paradigm Shift in Computer Entertainment Technology
    • October
    • Magerkurth, C., Engelke, T., Memisoglu, M. (2004) Augmenting the Virtual Domain with Physical and Social Elements: Towards a Paradigm Shift in Computer Entertainment Technology. In ACM Computers in Entertainment, Vol. 2, No. 4, October 2004.
    • (2004) In ACM Computers in Entertainment , vol.2 , Issue.4
    • Magerkurth, C.1    Engelke, T.2    Memisoglu, M.3
  • 15
    • 14044258085 scopus 로고    scopus 로고
    • Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
    • Manninen, T. (2002) Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. In Personal and Ubiquitous Computing (2002), 6:390-406.
    • (2002) In Personal and Ubiquitous Computing , vol.6 , pp. 390-406
    • Manninen, T.1
  • 17
    • 0027813607 scopus 로고
    • Estimating the Relative Usability of Two Interfaces: Heuristic, Formal and Empirical Methods compared
    • Amsterdam, The Netherlands, pp
    • Niesen, J. & Philips, V.L. (1993). Estimating the Relative Usability of Two Interfaces: Heuristic, Formal and Empirical Methods compared. In proceedings of INTERCHI'93, Amsterdam, The Netherlands. (pp. 214-221)
    • (1993) proceedings of INTERCHI'93 , pp. 214-221
    • Niesen, J.1    Philips, V.L.2
  • 18
    • 63849324621 scopus 로고    scopus 로고
    • Introduction to this Special Issue on Experimental comparisons of usability evaluation methods. Journal of Human-Computer Interaction
    • Olson, G.M. & Moran, T.P. (1998). Introduction to this Special Issue on Experimental comparisons of usability evaluation methods. Journal of Human-Computer Interaction. Special issue: Experimental comparisons of usability evaluation methods. Vol. 13, No.3. 1998.
    • (1998) Special issue: Experimental comparisons of usability evaluation methods , vol.13 , Issue.3
    • Olson, G.M.1    Moran, T.P.2
  • 19
    • 63849245639 scopus 로고    scopus 로고
    • A Measure of Fun
    • Ph.D Thesis. Dept of informatics, Umeå University, Sweden
    • Wiberg, C. (2003). A Measure of Fun. Extending the scope of web usability. Ph.D Thesis. Dept of informatics, Umeå University, Sweden.
    • (2003) Extending the scope of web usability
    • Wiberg, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.