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Volumn , Issue , 2008, Pages 23-29

Advantages of velocity-based scaling for distant 3D manipulation

Author keywords

3D interaction; Usability; User studies

Indexed keywords

3-D SPACES; 3D INTERACTION; 3D MANIPULATIONS; HAND POSITIONS; IMMERSIVE VIRTUAL ENVIRONMENTS; INTERACTION TECHNIQUES; MANIPULATION TASKS; MANIPULATION TECHNIQUES; PRECISE MANIPULATIONS; RAY CASTINGS; SCALING PRINCIPLES; THREE-DIMENSIONAL INTERACTIONS; TRACKING DEVICES; USABILITY; USER INPUTS; USER PERFORMANCE; USER STUDIES; VELOCITY-BASED; VIRTUAL HANDS;

EID: 63449140716     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1450579.1450585     Document Type: Conference Paper
Times cited : (39)

References (16)
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    • Frees, S.1    Kessler, G.D.2    Kay, E.3
  • 9
    • 8644261175 scopus 로고    scopus 로고
    • DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments
    • IEEE Computer Society
    • Kelso, J., Arsenault, L. E., Kriz, R. D., and Satterfield, S. G. (2002). "DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments." Proceedings of the IEEE Virtual Reality Conference 2002, IEEE Computer Society.
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    • Kelso, J.1    Arsenault, L.E.2    Kriz, R.D.3    Satterfield, S.G.4
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    • Stoakley, R., Conway, M. 1, and Pausch, R. (1995). Virtual reality on a WIM: interactive worlds in miniature. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press/Addison-Wesley Publishing Co., Denver, Colorado, United States.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.