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Volumn 7233, Issue , 2009, Pages

Real-time shader rendering of holographic stereograms

Author keywords

3 D display; Computer graphics; Graphics processors; Holographic video; Synthetic holography

Indexed keywords

3-D DISPLAY; DUAL HEADS; FIELD RECONSTRUCTION; GRAPHICS PROCESSORS; HOLOGRAPHIC DISPLAYS; HOLOGRAPHIC FRINGES; HOLOGRAPHIC VIDEO; INTERACTIVE RATES; SYNTHETIC HOLOGRAPHY; THIRD GENERATIONS;

EID: 63449109932     PISSN: 0277786X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1117/12.808999     Document Type: Conference Paper
Times cited : (36)

References (12)
  • 1
    • 34248670141 scopus 로고    scopus 로고
    • D. Smalley, Q. Smithwick, and V. M. Bove, Jr., Holographic Video Display Based on Guided-Wave Acousto-Optic Devices, Proc. SPIE Practical Holography XXI, 6488, 2007.
    • D. Smalley, Q. Smithwick, and V. M. Bove, Jr., "Holographic Video Display Based on Guided-Wave Acousto-Optic Devices," Proc. SPIE Practical Holography XXI, 6488, 2007.
  • 2
    • 31144470708 scopus 로고    scopus 로고
    • Computer Gencrated Holography using a Graphics Processing Unit
    • N. Masuda, et al., "Computer Gencrated Holography using a Graphics Processing Unit," Optics Express, 14(2), pp. 603-608, 2006.
    • (2006) Optics Express , vol.14 , Issue.2 , pp. 603-608
    • Masuda, N.1
  • 3
    • 47949086068 scopus 로고    scopus 로고
    • Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit
    • I. Hanak, M. Janda, and V. Skala, "Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit," Proc. IEEE 3DTV Conference, pp. 1-4, 2007.
    • (2007) Proc. IEEE 3DTV Conference , pp. 1-4
    • Hanak, I.1    Janda, M.2    Skala, V.3
  • 7
    • 63349112867 scopus 로고    scopus 로고
    • C0DE517E blog, How the GPU works, Part 3 optimization, April 24, 2008
    • C0DE517E blog, "How the GPU works - Part 3 (optimization)," http://c0de517e.blogspot.com/2008/04/how-gpu-works-part-3.html, April 24, 2008.
  • 8
    • 33645773646 scopus 로고    scopus 로고
    • Taking the Plunge into GPU Computing
    • I. Buck, "Taking the Plunge into GPU Computing," GPU Gems, http://http.developer.nVidia.com/GPUGems2/gpugems2-chapter32.html
    • GPU Gems
    • Buck, I.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.