-
1
-
-
33745815680
-
Keepin' it real: Pushing the desktop metaphor with physics, piles and the pen
-
Agarawala, A. and Balakrishnan, R. 2006. Keepin' it real: pushing the desktop metaphor with physics, piles and the pen. CHI 2006, 1283-1292.
-
(2006)
CHI 2006
, pp. 1283-1292
-
-
Agarawala, A.1
Balakrishnan, R.2
-
2
-
-
84964055715
-
Performance of optical flow techniques
-
Barron, J., Fleet, D., Beauchemin, S., and Burkitt, T. 1992. Performance of optical flow techniques. Computer Vision and Pattern Recognition, 236-242.
-
(1992)
Computer Vision and Pattern Recognition
, pp. 236-242
-
-
Barron, J.1
Fleet, D.2
Beauchemin, S.3
Burkitt, T.4
-
3
-
-
84943541253
-
Analytical methods for dynamic simulation of non-penetrating rigid bodies
-
D. Baraff, 1989. Analytical methods for dynamic simulation of non-penetrating rigid bodies, SIGGRAPH Computer Graphics, 223-232.
-
(1989)
SIGGRAPH Computer Graphics
, pp. 223-232
-
-
Baraff, D.1
-
4
-
-
85015888072
-
Fast contact force computation for nonpenetrating rigid bodies
-
D. Baraff. 1994. Fast contact force computation for nonpenetrating rigid bodies. SIGGRAPH Computer Graphics, 23-34.
-
(1994)
SIGGRAPH Computer Graphics
, pp. 23-34
-
-
Baraff, D.1
-
5
-
-
85003967059
-
Animation: From cartoons to the user interface
-
Chang, B.-W., and Unger, D. 1993. Animation: from cartoons to the user interface. UIST '93, 45-55.
-
(1993)
UIST '93
, pp. 45-55
-
-
Chang, B.-W.1
Unger, D.2
-
6
-
-
0742322178
-
A linear-time component labeling algorithm using contour tracing technique
-
Chang, F., Chen, C.-J., and Lu, C.-J. 2004. A linear-time component labeling algorithm using contour tracing technique, Computer Vision and Image Understanding, vol. 93, no. 2, 206-220.
-
(2004)
Computer Vision and Image Understanding
, vol.93
, Issue.2
, pp. 206-220
-
-
Chang, F.1
Chen, C.-J.2
Lu, C.-J.3
-
7
-
-
0035750860
-
DiamondTouch: A multi-user touch technology
-
Dietz, P. and Leigh, D. 2001. DiamondTouch: a multi-user touch technology. UIST 2001, 219-226.
-
(2001)
UIST 2001
, pp. 219-226
-
-
Dietz, P.1
Leigh, D.2
-
8
-
-
20344402088
-
Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows
-
Dragicevic, P. 2004. Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows. UIST 2004, 193-196.
-
(2004)
UIST 2004
, pp. 193-196
-
-
Dragicevic, P.1
-
9
-
-
33745850163
-
-
Charles River Media, Inc
-
Erleben, K., Sporring, J., Henriksen, K., and Dohlman, K. 2005. Physics-Based Animation. Charles River Media, Inc.
-
(2005)
Physics-Based Animation
-
-
Erleben, K.1
Sporring, J.2
Henriksen, K.3
Dohlman, K.4
-
10
-
-
0012934058
-
Physically-based manipulation on the responsive workbench
-
Fröhlich, B., Tramberend, H., Beers, A., Agrawala, M., and Baraff, D. 2000. Physically-based manipulation on the responsive workbench. IEEE VR Conference 2000, 5-11.
-
(2000)
IEEE VR Conference 2000
, pp. 5-11
-
-
Fröhlich, B.1
Tramberend, H.2
Beers, A.3
Agrawala, M.4
Baraff, D.5
-
12
-
-
85142371790
-
Shuffle, throw or take it! working efficiently with an interactive wall
-
Geißler, J. 1998. Shuffle, throw or take it! working efficiently with an interactive wall. CHI Ext. Abstracts, 265-266.
-
(1998)
CHI Ext. Abstracts
, pp. 265-266
-
-
Geißler, J.1
-
14
-
-
33745857568
-
Low-cost multi-touch sensing through frustrated total internal reflection
-
Han, J.Y. 2005. Low-cost multi-touch sensing through frustrated total internal reflection. UIST 2005, 115-118.
-
(2005)
UIST 2005
, pp. 115-118
-
-
Han, J.Y.1
-
15
-
-
35348813232
-
-
CHI
-
Hancock, M., Carpendale, S., and Cockburn, A. 2007. Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques. CHI 2007, 1147-1156.
-
(2007)
Shallow-depth 3d interaction: Design and evaluation of one-, two- and three-touch techniques
, pp. 1147-1156
-
-
Hancock, M.1
Carpendale, S.2
Cockburn, A.3
-
17
-
-
57149139663
-
Fluid integration of rotation and translation
-
Kruger, R., Carpendale, S., Scott, S., Tang, A. 2005. Fluid integration of rotation and translation, CHI 2005, 601-610.
-
(2005)
CHI 2005
, pp. 601-610
-
-
Kruger, R.1
Carpendale, S.2
Scott, S.3
Tang, A.4
-
18
-
-
33748640985
-
TNT: Improved rotation and translation on digital tables
-
Liu, J., Pinelle, D., Sallam, S., Subramanian, S., and Gutwin, C. 2006. TNT: improved rotation and translation on digital tables. Graphics Interface 2006, 25-32.
-
(2006)
Graphics Interface 2006
, pp. 25-32
-
-
Liu, J.1
Pinelle, D.2
Sallam, S.3
Subramanian, S.4
Gutwin, C.5
-
19
-
-
57249106763
-
A 'pile' metaphor for supporting casual organization
-
Mander, R., Salomon, G., and Wong, Y.Y. 1992 A 'pile' metaphor for supporting casual organization. CHI '92, 627-634.
-
(1992)
CHI '92
, pp. 627-634
-
-
Mander, R.1
Salomon, G.2
Wong, Y.Y.3
-
20
-
-
37849026278
-
-
Microsoft Corporation. Microsoft Surface. http://ww.surface.com. 2007.
-
(2007)
Microsoft Surface
-
-
-
21
-
-
84869280519
-
-
NVIDIA Corporation. NVIDIA PhysX. http://www.nvidia.com/object/nvidia- physx.html. 2008.
-
(2008)
NVIDIA PhysX
-
-
-
22
-
-
33748641541
-
Superflick: A natural and efficient technique for long-distance object placement on digital tables
-
Reetz, A., Gutwin, C., Stach, T., Nacenta, M., and Subramanian, S. 2006. Superflick: a natural and efficient technique for long-distance object placement on digital tables. Graphics Interface 2006. 163-170.
-
(2006)
Graphics Interface 2006
, pp. 163-170
-
-
Reetz, A.1
Gutwin, C.2
Stach, T.3
Nacenta, M.4
Subramanian, S.5
-
23
-
-
0031605776
-
Data mountain: Using spatial memory for document management
-
Robertson, G., Czerwinski, M., Larson, K., Robbins, D., Thiel, D., and van Dantzich, M. 1998. Data mountain: using spatial memory for document management. UIST '98, 153-162.
-
(1998)
UIST '98
, pp. 153-162
-
-
Robertson, G.1
Czerwinski, M.2
Larson, K.3
Robbins, D.4
Thiel, D.5
van Dantzich, M.6
-
24
-
-
0036980302
-
Information exploration using the pond
-
Sta°hl, O., Wallberg, A., Söderberg, J., Humble, J., Fahlén, L. E., Bullock, A., and Lundberg, J. 2002. Information exploration using the pond. In Proc. CVE, 72-79.
-
(2002)
Proc. CVE
, pp. 72-79
-
-
Sta°hl, O.1
Wallberg, A.2
Söderberg, J.3
Humble, J.4
Fahlén, L.E.5
Bullock, A.6
Lundberg, J.7
-
25
-
-
33749574574
-
Play Anywhere: A compact interactive tabletop projection-vision system
-
Wilson, A. 2005. Play Anywhere: a compact interactive tabletop projection-vision system. UIST 2005, 83-92.
-
(2005)
UIST 2005
, pp. 83-92
-
-
Wilson, A.1
-
27
-
-
14944372693
-
Multi-finger and whole hand gesture interaction techniques for multi-user tabletop displays
-
Wu, M, and Balakrishnan, R. 2003. Multi-finger and whole hand gesture interaction techniques for multi-user tabletop displays. UIST 2003. 193-202.
-
(2003)
UIST 2003
, pp. 193-202
-
-
Wu, M.1
Balakrishnan, R.2
|