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Volumn , Issue , 2007, Pages 251-252

AudiOdyssey: An accessible video game for both sighted and non-sighted gamers

Author keywords

accessible design; accessible user interface; accessible video game; experimental game design; human computer interaction; sight impaired; vision impaired

Indexed keywords

ACCESSIBLE DESIGN; EXPERIMENTAL GAME DESIGN; GAME DESIGN; IMPAIRED VISION; SIGHT IMPAIRED; VIDEO GAME;

EID: 62949243154     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1328202.1328255     Document Type: Conference Paper
Times cited : (26)

References (11)
  • 2
    • 79952836522 scopus 로고    scopus 로고
    • Essential Facts about the Computer and Game Industry
    • Essential Facts about the Computer and Game Industry. 2006. Sales, Demographic and Usage Data. Entertainment Software Association. http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf
    • (2006) Sales, Demographic and Usage Data
  • 9
    • 84872712770 scopus 로고    scopus 로고
    • A Sound Modeling and Synthesis System Designed for Maximum Usability
    • Wyse, L. 2003. A Sound Modeling and Synthesis System Designed for Maximum Usability. International Computer Music Conference. http://www.zwhome.org/ ~lonce/Publications/Publications-files/WyseICMC2003Paper.zip
    • (2003) International Computer Music Conference
    • Wyse, L.1
  • 10
    • 84891546757 scopus 로고    scopus 로고
    • Generative Sound Models
    • Wyse, L. 2005. Generative Sound Models. IEEE Multimedia Modeling Conference. http://www.zwhome.org/~lonce/Publications/Publications-files/Wyse- MMM-GenerativeSoundModels-IEEE.pdf
    • (2005) IEEE Multimedia Modeling Conference
    • Wyse, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.