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Volumn 17, Issue 1, 2009, Pages 7-27

Motivated learning from interesting events: Adaptive, multitask learning agents for complex environments

Author keywords

Agent; Computer games; Interest; Motivation; Reinforcement learning; Supervised learning

Indexed keywords


EID: 62149118940     PISSN: 10597123     EISSN: 17412633     Source Type: Journal    
DOI: 10.1177/1059712308100236     Document Type: Article
Times cited : (21)

References (21)
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    • 2001
    • Laird, J., & van Lent, M. (2001). Human-level AI's killer application: interactive computer games. AI magazine, pp 15-25, Summer 2001.
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  • 10
    • 41149145158 scopus 로고    scopus 로고
    • Modelling motivation for adaptive non-player characters in dynamic computer game worlds
    • 2008
    • Merrick, K. (2007). Modelling motivation for adaptive non-player characters in dynamic computer game worlds. ACM Computers in Entertainment, 5 (4). online journal, no page numbers. http://portal.acm.org/citation.cfm?id= 1324198.1324203&coll=GUIDE&dl=ACM&idx=J912&part= magazine&WantType=Magazines&title= Computers%20in%20Entertainment%20%28CIE%29&CFID=://cie.acm.org/&CFTOKEN= cie.acm.org/, Accessed November, 2008.
    • (2007) ACM Computers in Entertainment , vol.5 , Issue.4
    • Merrick, K.1
  • 15
    • 1842826067 scopus 로고    scopus 로고
    • Curious agents and situated design evaluations
    • J. S. Gero & F. M. T. Brazier (Eds.), Sydney, Australia: Key Centre of Design Computing and Cognition, University of Sydney.
    • Saunders, R., & Gero, J.S. (2002). Curious agents and situated design evaluations. In J. S. Gero & F. M. T. Brazier (Eds.), Agents in design (pp. 133-149). Sydney, Australia: Key Centre of Design Computing and Cognition, University of Sydney.
    • (2002) Agents in Design , pp. 133-149
    • Saunders, R.1    Gero, J.S.2
  • 16
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    • A possibility for implementing curiosity and boredom in model-building neural controllers
    • J Meyer and S Wilson (Eds) MIT Press/ Bradford Books, pp
    • Schmidhuber, J. (1991). A possibility for implementing curiosity and boredom in model-building neural controllers. In J Meyer and S Wilson (Eds) The International Conference on Simulation of Adaptive Behaviour: From Animals to Animats, MIT Press / Bradford Books, pp 222-227.
    • (1991) The International Conference on Simulation of Adaptive Behaviour: From Animals to Animats , pp. 222-227
    • Schmidhuber, J.1
  • 20
    • 0035951444 scopus 로고    scopus 로고
    • Artificial intelligence: Autonomous mental development by robots and animals
    • Weng, J., McClelland, J., Pentland, A., Sporns, O., Stockman, I., Sur, M., & Thelen, E. (2001). Artificial intelligence: autonomous mental development by robots and animals. Science, 291, 599-600.
    • (2001) Science , vol.291 , pp. 599-600
    • Weng, J.1    McClelland, J.2    Pentland, A.3    Sporns, O.4    Stockman, I.5    Sur, M.6    Thelen, E.7
  • 21


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.