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Volumn 19, Issue 3, 1999, Pages 379-397

Digital dialectics: The paradox of cinema in a studio without walls

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EID: 61049329488     PISSN: 01439685     EISSN: None     Source Type: Journal    
DOI: 10.1080/014396899100226     Document Type: Article
Times cited : (6)

References (43)
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    • Philip Brophy has argued: 'Next to 3-D, sound recording, mixing and presentation are among the most overlooked aspects of film theory and criticism (both modern and postmodern strands)'. The Architectsonic Object - Stereo Sound, Cinema and Colours, in Philip Hayward, ed., Culture, Technology and Creativity in the Twentieth Century (London, 1990), p. 91
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    • Quoted in Dominic Case, Flame at Complete Post, Cinema Papers 102 (1994), p. 63. A good example is the description given by compositing supervisor Mike Kanfer of the techniques used for the rocket launch sequence in Apollo 13 (Ron Howard, Universal Pictures; USA, 1995): 'The most challenging aspect of the film was to recreate something real, as if Hollywood was there at the actual launch. We used every trick to create photorealism in the compositing. Our rockets were shot against black, then composited into blue sky backgrounds - usually either entirely fabricated or at least augmented - without black matte lines. Also, we shot the Saturn V with a ProMist filter, which gave us glints of sun off the white sides of the rocket. Once we added all the CG ice, vapor, fire and shake, these shots looked like you were really there. Ultimately every image had all the photographic artifacts of the real event: the glares burn out, there's grain on CG elements and motion blur.'
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    • Developed in 1982, the technique of morphing was arguably the first 'signature' digital visual effect. It involves the detailed mapping of an object in one image onto another so that the transition between shots is far more fluid than a traditional dissolve. It was first used in Hollywood in the feature film Willow (Ron Howard, MGM/LucasFilm; USA, 1988)
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    • Ron Magid, George Lucas: Past, Present and Future, p. 50. Discussing the Star Wars prequel, Lucas added: 'If it wasn't going to be a widescreen picture, it would definitely be digital. But we're not there yet.... I think we'll be there in the next eighteen months ... .' (p. 52)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.