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Volumn 40, Issue 2, 1999, Pages 158-176

CGI effects in Hollywood science-fiction cinema 1989-95: The wonder years

(1)  Pierson, Michele a  

a NONE

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EID: 61049277004     PISSN: 00369543     EISSN: None     Source Type: Journal    
DOI: 10.1093/screen/40.2.158     Document Type: Review
Times cited : (30)

References (31)
  • 1
    • 79956935625 scopus 로고    scopus 로고
    • Troy story
    • I am indebted to Daren Tofts's essay on Australian artist Troy Innocent for directing me to Mandelbrot. Describing the computer-generated imagery in Innocent's work, Tofts writes: The overwhelming sensation is of "plastic beauty" (to use a phrase of Mandelbrot's), since we never for a moment doubt their artificiality'. See his 'Troy story'. World Art, no. 12 (1997), pp. 29-33
    • (1997) World Art , Issue.12 , pp. 29-33
  • 3
    • 33645700101 scopus 로고
    • Traditions of trickery: the role of special effects in the science fiction film
    • George S. Slusser and Eric S. Rabkin (eds) Carbondale and Edwardsville, IL: Southern Illinois University Press
    • See Albert J. La Valley, 'Traditions of trickery: the role of special effects in the science fiction film', in George S. Slusser and Eric S. Rabkin (eds), Shadows of the Magic Lamp: Fantasy and Science Fiction in Film (Carbondale and Edwardsville, IL: Southern Illinois University Press, 1985), pp. 141-57
    • (1985) Shadows of the Magic Lamp: Fantasy and Science Fiction in Film , pp. 141-157
    • La Valley, A.J.1
  • 4
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    • Trucage and the film
    • Summer
    • See Christian Metz, 'Trucage and the film'. Critical Inquiry (Summer 1977), pp. 657-75
    • (1977) Critical Inquiry , pp. 657-675
    • Metz, C.1
  • 6
    • 0043095532 scopus 로고    scopus 로고
    • Landon, The Aesthetics of Ambivalence, p. 86. On this issue, Landon also writes: 'In this respect, SF film intensifies the fantastic bent of cinema in general, since its entire aesthetic can be seen as a writing large of the experience of the special effect: in one sense, the science fiction film can be seen as a genre focused precisely upon advocating and valorizing its effects' (p. 89)
    • The Aesthetics of Ambivalence , pp. 86
    • Landon1
  • 7
    • 0006503776 scopus 로고    scopus 로고
    • New York: Del Rey Books
    • The importance of maintaining this legacy also appears in a richly illustrated, folio-sized tribute to Industrial Light and Magic. In this book, a profile of 'The Effects Supervisor' reads: 'Most of ILM's supervisors (and many effects artists in general) got their first taste of the magic of effects watching films featuring the work of such stop-motion wizards as Willis O'Brien and Ray Harryhausen'. See Mark Cotta Vaz and Patricia Rose Duignan, Industrial Light & Magic: Into the Digital Realm (New York: Del Rey Books, 1997), p. 122
    • (1997) Industrial Light & Magic: Into the Digital Realm , pp. 122
    • Vaz, M.C.1    Duignan, P.R.2
  • 8
    • 79956873208 scopus 로고    scopus 로고
    • Dennis Muren - playing it unsafe
    • March
    • See Don Shay, 'Dennis Muren - playing it unsafe', Cinefex, no. 65 (March 1996), pp. 100-111
    • (1996) Cinefex , Issue.65 , pp. 100-111
    • Shay, D.1
  • 9
    • 0003331250 scopus 로고
    • The cinema of attractions: Early film, its spectator and the avant-garde
    • Thomas Elsaesser with, eds, London: British Film Institute
    • See in particular, Tom Gunning, 'The cinema of attractions: early film, its spectator and the avant-garde', in Thomas Elsaesser with Adam Barker (eds), Early Cinema: Space, Frame, Narrative (London: British Film Institute, 1990), pp. 56-62
    • (1990) Early Cinema: Space, Frame, Narrative , pp. 56-62
    • Gunning, T.1
  • 12
    • 79956873205 scopus 로고    scopus 로고
    • London: University of Westminster Press
    • and the essays on early cinema in Christopher Williams (ed.), Cinema: the Beginnings and the Future (London: University of Westminster Press, 1996)
    • (1996) Cinema: the Beginnings and the Future
    • Williams, C.1
  • 16
    • 0007809807 scopus 로고    scopus 로고
    • Inventing space: Toward a taxonomy of on- and off-screen space in video games
    • For an examination of some of the formal characteristics that are shared by film and video games, see Mark J.P. Wolf, 'Inventing space: toward a taxonomy of on- and off-screen space in video games', Film Quarterly, vol. 51, no. 1 (1997), pp. 11-23
    • (1997) Film Quarterly , vol.51 , Issue.1 , pp. 11-23
    • Wolf, M.J.P.1
  • 17
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    • The artificial infinite: On special effects and the sublime
    • Lynne Cooke and Peter Wollen eds, Seattle, WA: Bay Press
    • See Scott Bukatman, 'The artificial infinite: on special effects and the sublime', in Lynne Cooke and Peter Wollen (eds), Visual Display: Culture Beyond Appearances (Seattle, WA: Bay Press, 1995)
    • (1995) Visual Display: Culture Beyond Appearances
    • Bukatman, S.1
  • 19
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    • London: British Film Institute
    • Philip Hayward and Tana Wollen use the term 'techno-futurism' to describe the rationale behind the production and marketing of new media and communications technologies. See their introduction in Future Visions: New Technologies of the Screen, (London: British Film Institute, 1993), pp. 1-9
    • (1993) Future Visions: New Technologies of the Screen , pp. 1-9
  • 20
    • 79956935538 scopus 로고    scopus 로고
    • Passagen-Werk
    • Cambridge, MA and London: MIT Press
    • See Susan Buck-Morss's, '"panoramic" tour of the ur-forms of the phantasmagoria of progress which Benjamin unearthed in his research' for the Passagen-Werk, in The Dialectics of Seeing: Walter Benjamin and the Arcades Project, (Cambridge, MA and London: MIT Press, 1997), p. 82
    • (1997) The Dialectics of Seeing: Walter Benjamin and the Arcades Project , pp. 82
    • Buck-Morss, S.1
  • 21
    • 11844306960 scopus 로고    scopus 로고
    • In a discussion about the early cinema of attractions, Miriam Hansen argues that 'the display of diversity also means that the viewer is solicited in a more direct manner - as a member of an anticipated social audience and a public, rather than an invisible, private consumer'. Hansen, Babel and Babylon, p. 34. Scholarship on early cinema has prompted an ongoing re-evaluation of the ways in which all cinema - and not just the cinema of attractions - solicits a spectator who is both a private consumer and a member of one or more social audiences
    • Babel and Babylon , pp. 34
    • Hansen1
  • 22
    • 63849287927 scopus 로고    scopus 로고
    • What is cinema: The sensuous, the abstract and the political
    • Christopher Williams ed, London: University of Westminster Press
    • See Sylvia Harvey, 'What is cinema: the sensuous, the abstract and the political', in Christopher Williams (ed.), Cinema: the Beginnings and the Future (London: University of Westminster Press, 1996), p. 241. The contours of my own work on Hollywood science-fiction cinema have been very much directed by attempts to find ways of discussing the 'private, social' experience of cinema
    • (1996) Cinema: The Beginnings and the Future , pp. 241
    • Harvey, S.1
  • 24
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    • The last starfighter
    • See Dennis K. Fischer, 'The last starfighter', Cinefantastique, vol. 15. no. 1 (1985), pp. 24-37
    • (1985) Cinefantastique , vol.15 , Issue.1 , pp. 24-37
    • Fischer, D.K.1
  • 25
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    • Roundtable discussion about why today's science fiction movies are so damned lame
    • May
    • See the 'Roundtable discussion about why today's science fiction movies are so damned lame', in Sci-Fi Universe, no. 24 (May 1997), p. 24
    • (1997) Sci-Fi Universe , Issue.24 , pp. 24
  • 27
    • 0003513150 scopus 로고    scopus 로고
    • London: Hodder and Stoughton
    • Cultural critics like Mark Dery and Claudia Springer have pointed out that these futures have invariably reproduced phallocentric fantasies about technology and gender. See Dery, Escape Velocity: Cyberculture at the End of the Century (London: Hodder and Stoughton, 1996), pp. 264-5
    • (1996) Escape Velocity: Cyberculture at the End of the Century , pp. 264-265
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  • 28
    • 79956915073 scopus 로고    scopus 로고
    • Virtual sex
    • Austin, TX: University of Texas Press
    • and Springer, 'Virtual sex', in Electronic Eros: Bodies and Desire in the Postindustrial Age (Austin, TX: University of Texas Press, 1996). While these readings are entirely apposite - and even necessary - it is my contention here that they do not quite register the impact that these shimmering computer-generated objects have had on the contemporary techno-cultural mediascape
    • (1996) Electronic Eros: Bodies and Desire in the Postindustrial Age
    • Springer1
  • 29
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    • Progress versus utopia; or, can we imagine the future?
    • See Fredric Jameson, 'Progress versus utopia; or, can we imagine the future?', Science Fiction Studies, vol. 9 (1982), p. 151
    • (1982) Science Fiction Studies , vol.9 , pp. 151
    • Jameson, F.1
  • 30
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    • In their work on special effects, both Landon and Bukatman have argued that encounters with technology in contemporary science-fiction cinema reveal considerable ambivalence about technology. Bukatman suggests that in fact, '[t]he presence of the sublime in science fiction - a deeply American genre - implies that our fantasies of superiority emerge from our ambivalence regarding technological power'. 'The artificial infinite', p. 279
    • The artificial infinite , pp. 279
  • 31
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    • Durham, NC: Duke University Press
    • See Jameson's critique of special-effects imagery in the conclusion to Postmodernism, or, the Cultural Logic of Late Capitalism (Durham, NC: Duke University Press, 1991), pp. 297-418
    • (1991) Cultural Logic of Late Capitalism , pp. 297-418
    • Jameson1


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