-
1
-
-
84907393882
-
The home computer: The making of a consumer electronic
-
L. Haddon, 'The home computer: The making of a consumer electronic', Science as Culture, 2 (1988), pp. 7-51
-
(1988)
Science As Culture
, vol.2
, pp. 7-51
-
-
Haddon, L.1
-
2
-
-
0002191204
-
The enigma of the micro: Lessons from the British home computer boom
-
L. Haddon and D. Skinner, 'The enigma of the micro: lessons from the British home computer boom', Social Science Computer Review, 9, no. 3 (1991), pp. 435-49
-
(1991)
Social Science Computer Review
, vol.9
, Issue.3
, pp. 435-449
-
-
Haddon, L.1
Skinner, D.2
-
3
-
-
85180019868
-
Uses and Impacts of home computers in Canada: A Process of Reappropriation
-
eds. J.L. Salvaggio and J. Bryant Hillsdale, N.J, Lawrence, Erlbaum & Associates
-
A.H. Caron, L. Giroux and S. Douzou, 'Uses and Impacts of home computers in Canada: A Process of Reappropriation' in Media Use in the Information Age, eds. J.L. Salvaggio and J. Bryant (Hillsdale, N.J.: Lawrence, Erlbaum & Associates, 1989), pp. 147-162
-
(1989)
Media Use in the Information Age
, pp. 147-162
-
-
Caron, A.H.1
Giroux, L.2
Douzou, S.3
-
4
-
-
61049336048
-
Who's teaching who about what: Cultural pedagogy and computer-mediated information and communications technologies
-
Paper presented at, Adelaide: Australian Association of Teachers of English
-
H. Nixon, 'Who's teaching who about what: cultural pedagogy and computer-mediated information and communications technologies'. Paper presented at The English and Information Technology Conference (Adelaide: Australian Association of Teachers of English, 1996)
-
(1996)
The English and Information Technology Conference
-
-
Nixon, H.1
-
5
-
-
0007204223
-
Fun and Games are serious business
-
ed. J. Sefton-Green London: University College London Press
-
H. Nixon, 'Fun and Games are serious business', in Digital Diversions: Youth Culture in the Age of Multimedia, ed. J. Sefton-Green (London: University College London Press, 1998), pp. 21-42
-
(1998)
Digital Diversions: Youth Culture in the Age of Multimedia
, pp. 21-42
-
-
Nixon, H.1
-
6
-
-
0000350860
-
Contextualizing home computing: Resources and practices
-
eds. R. Silverstone and E. Hirsch London: Routledge
-
G. Murdock, P. Hartmann, and P. Gray, 'Contextualizing home computing: resources and practices', in Consuming Technologies: Media and Information in Domestic Spaces, eds. R. Silverstone and E. Hirsch (London: Routledge, 1992), pp. 146-160
-
(1992)
Consuming Technologies: Media and Information in Domestic Spaces
, pp. 146-160
-
-
Murdock, G.1
Hartmann, P.2
Gray, P.3
-
8
-
-
4043093974
-
-
Campbelltown, NSW: University of Western Sydney, Macarthur
-
More detail about methodologies and general results can be found in the preliminary reports of each stage of the study. T. Downes, C. Reddacliff, and S. Moont, A Preliminary Report of Children's Use of Electronic Technologies in the Home (Campbelltown, NSW: University of Western Sydney, Macarthur, 1995)
-
(1995)
A Preliminary Report of Children's Use of Electronic Technologies in the Home
-
-
Downes, T.1
Reddacliff, C.2
Moont, S.3
-
9
-
-
4043093974
-
-
Campbelltown, NSW: University of Western Sydney, Macarthur
-
T. Downes, C. Reddacliff, and S. Moont, Stage 2 Preliminary Report of Children's Use of Electronic Technologies in the Home (Campbelltown, NSW: University of Western Sydney, Macarthur, 1996)
-
(1996)
Stage 2 Preliminary Report of Children's Use of Electronic Technologies in the Home
-
-
Downes, T.1
Reddacliff, C.2
Moont, S.3
-
11
-
-
0027499087
-
Re-evaluating the impact of video games
-
J. Funk, 'Re-evaluating the impact of video games', Clinical Paediatrics, 32, no. 2 (1993), pp. 86-90
-
(1993)
Clinical Paediatrics
, vol.32
, Issue.2
, pp. 86-90
-
-
Funk, J.1
|