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The myth of the ergodic videogame: on player-character relationships in videogames
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paper presented at the, University of Southern Denmark, Odense
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S. Kline, Moral panics and video games, paper presented at the Research in Childhood, Sociology, Culture and History conference (Child and Youth Culture), University of Southern Denmark, Odense, 1999.
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Kline, S.1
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Video game uses and gratifications as predictors of use and game preference
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paper presented at the, 26 May, accessed August 2003
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ICA convention Video Game Research Agenda Theme Session Panel
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Sherry, J.1
Lucas, K.2
Rechtsteiner, S.3
Brooks, C.4
Wilson, B.5
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Is Mr Pac Man Eating Our Children? A Review Of The Effect Of Video Games On Children
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C.E. Emes, 'Is Mr Pac Man Eating Our Children? A Review Of The Effect Of Video Games On Children', Canadian Journal Of Psychiatry, 42, no. 4 (1997), pp. 409-414.
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Personality, Psychopathology, And Developmental Issues In Male Adolescent Video Game Use
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accessed November 2004
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Extracted from 'Missing Sonic 2 Levels'. Available at http://ssrg.emulationzone.org/area51/sonic2.html (accessed November 2004).
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Missing Sonic 2 Levels
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Game Tips as a Gift
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paper presented at, 4-6 November, University of Utrecht, The Netherlands
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See also C-T. Sun, H. Lin and C-H. Ho, 'Game Tips as a Gift', paper presented at Level Up: The International Digital Games Research Conference, 4-6 November 2003, University of Utrecht, The Netherlands.
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Level Up: The International Digital Games Research Conference
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Sun, C.-T.1
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Juggertrout
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June 2004
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Juggertrout, 'Warthog Jumping FAQ' (Halo: Combat Evolved), v1.40 (2003), available at http://db.gamefaqs.com/console/xbox/file/halo_warthog_jump.txt (accessed June 2004).
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'Warthog Jumping FAQ' (Halo: Combat Evolved), v1.40
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24
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Dragorn
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July 2003
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Dragorn, 9 Day Challenge Walkthrough. (2002), available at www.gamefaqs.com (accessed July 2003).
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9 Day Challenge Walkthrough
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25
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R. Ke a.k.a 'Super Saiyan Zero'
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March 2004
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R. Ke a.k.a 'Super Saiyan Zero', Metroid Fusion 1% Challenge Guide v1.1 (2002), available at www.gamefaqs.com (accessed March 2004).
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Metroid Fusion 1% Challenge Guide v1.1
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Metroid
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June 2004
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Metroid, 'Sequence Breaking' (2002), available at http://www.metroid2002. com/sequence_breaking.html (accessed June 2004).
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Sequence Breaking
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Metroid
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September 2004
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Metroid, 'An Introduction to Sequence Breaking' (2002), available at http://www.metroid2002.com/sequence_breaking_introduction.html (accessed September 2004).
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An Introduction to Sequence Breaking
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79954248429
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June 2004
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GameFAQs, 'FAQ of the Month', available at http://www.gamefaqs.com/ features/contest/fotm2.html (accessed June 2004).
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FAQ of the Month
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31
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GameFAQs, 'FAQ Bounty Contest', available at http://www.gamefaqs.com/ features/requests/bounty.php (accessed June 2004).
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FAQ Bounty Contest
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Super Mario Bros. Bugs and Glitches
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November 2004
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See 'Super Mario Bros. Bugs and Glitches', The Mushroom Kingdom, available at http://www.classicgaming.com/tmk/smb_bugs.shtml (accessed November 2004).
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The Mushroom Kingdom
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Madden NFL called for unnecessary roughness
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3 September accessed December 2004
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Pokémon Red/Blue Glitches and Easter Eggs
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December 2004
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See 'Pokémon Red/Blue Glitches and Easter Eggs' Epic Gaming', available at http://www.epicgaming.uk.ro/secrets/gb_pokemonrb.php (accessed December 2004);
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Epic Gaming
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36
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Glitch City
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December 2004
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see also 'Glitch City' Team Rocket's Rockin! available at http://www.trsrockin.com/glitchcity.html (accessed December 2004).
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Team Rocket's Rockin
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The Story of MissingNo. (A Poké-Documentary by ACE91)
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December 2004
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ACE91, 'The Story of MissingNo. (A Poké-Documentary by ACE91)' Nintendo NSider Forums, available at http://forums.nintendo.com/nintendo/board/ message?board.id=pokemon&message. id=281953 (accessed December 2004).
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ACE91
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0002114009
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Making sense of software: Computer games and interactive textuality
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S.G. Jones Thousand Oaks, CA and London: Sage Publications
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T. Friedman, 'Making sense of software: computer games and interactive textuality' in Cybersociety: Computer-Mediated Communication and Community, ed. S.G. Jones (Thousand Oaks, CA and London: Sage Publications, 1995);
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Friedman, T.1
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Civilization and its Discontents: Simulation, Subjectivity, and Space
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December 2004
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T. Friedman, 'Civilization and its Discontents: Simulation, Subjectivity, and Space', Game-research.com (2002), available at http://www.game-research. com/art_civilization.asp (accessed December 2004).
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Game-research.com
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