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Volumn , Issue , 2008, Pages 277-283

Controlling GPU-based volume rendering using ray textures

Author keywords

GPU raycasting; Texturing; Volume rendering

Indexed keywords

2D TEXTURES; DEPENDENT TEXTURE; DIRECT VOLUME RENDERING; GPU-BASED VOLUME RENDERING; GRAPHICS HARDWARE; LOOKUPS; PARAMETER SETTING; PROGRAMMABLE GRAPHICS HARDWARES; RAYCASTING; VOLUME INTEGRALS; VOLUME RAY CASTING;

EID: 59749105032     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (13)
  • 5
    • 38049095246 scopus 로고    scopus 로고
    • Filtering video volumes using the graphics hardware
    • Bjarne K. Ersbøll and Kim Steenstrup Pedersen, editors Springer
    • Andreas Langs and Matthias Biedermann. Filtering video volumes using the graphics hardware. In Bjarne K. Ersbøll and Kim Steenstrup Pedersen, editors, SCIA, volume 4522 of Lecture Notes in Computer Science, pages 878-887. Springer, 2007.
    • (2007) SCIA, Volume 4522 of Lecture Notes in Computer Science , pp. 878-887
    • Langs, A.1    Biedermann, M.2
  • 6
    • 0025462506 scopus 로고
    • Efficient ray tracing of volume data
    • Marc Levoy. Efficient ray tracing of volume data. ACM Trans. Graph., 9(3):245-261, 1990.
    • (1990) ACM Trans. Graph. , vol.9 , Issue.3 , pp. 245-261
    • Levoy, M.1
  • 13
    • 0042349293 scopus 로고    scopus 로고
    • Interactive clipping techniques for texture-based volume visualization and volume shading
    • Daniel Weiskopf, Klaus Engel, and Thomas Ertl. Interactive Clipping Techniques for Texture-Based Volume Visualization and Volume Shading. IEEE Transactions on Visualization and Computer Graphics, 9(3):298-312, 2003.
    • (2003) IEEE Transactions on Visualization and Computer Graphics , vol.9 , Issue.3 , pp. 298-312
    • Weiskopf, D.1    Engel, K.2    Ertl, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.