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Volumn , Issue , 2008, Pages 99-102

Researching digital game players: Gameplay and gaming capital

Author keywords

Curricula; Education; Gameplay; Gaming capital; Video games

Indexed keywords

DIGITAL SPACES; GAME PLAYERS; GAMEPLAY; GAMING CAPITAL; SCHOOL TEACHERS; VIDEO GAMES;

EID: 58449129170     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (15)
  • 2
    • 58449101029 scopus 로고    scopus 로고
    • Apperley, T. (2008). Of Sins, Vices, and Pecados: The Cultural Context of Videogame Play. In D. Capsi & T. Samuel-Azran (Eds.). New Media and Innovative Technologies (pp. 240-261). Be'er Shiva: Ben-Gurion University Press. studies in the cultural politics of education, 26(3), 355-368.
    • Apperley, T. (2008). Of Sins, Vices, and Pecados: The Cultural Context of Videogame Play. In D. Capsi & T. Samuel-Azran (Eds.). New Media and Innovative Technologies (pp. 240-261). Be'er Shiva: Ben-Gurion University Press. studies in the cultural politics of education, 26(3), 355-368.
  • 3
    • 33947231790 scopus 로고    scopus 로고
    • A Ludocrous Discipline? Ethnography and Game Studies
    • Boellstorff, T. (2006). A Ludocrous Discipline? Ethnography and Game Studies, Games and Culture 1(1),29-35.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 29-35
    • Boellstorff, T.1
  • 4
    • 27944480514 scopus 로고    scopus 로고
    • Challenging notions of gendered game play: Teenagers playing 'The Sims
    • Taylor & Francis, London
    • Beavis, C. and Charles, C. (2005) Challenging notions of gendered game play: Teenagers playing 'The Sims', Discourse: studies in the cultural politics of education, Vol 26, No 3, pp. 355-368, Taylor & Francis, London
    • (2005) Discourse: Studies in the cultural politics of education , vol.26 , Issue.3 , pp. 355-368
    • Beavis, C.1    Charles, C.2
  • 10
    • 0012542397 scopus 로고    scopus 로고
    • A pedagogy of Multiliteracies: Designing social futures
    • New London Group, B. Cope and Kalantzis, M, eds, Routledge, London, UK
    • New London Group, (2000). A pedagogy of Multiliteracies: Designing social futures. In B. Cope and Kalantzis, M. (eds.) Multiliteracies: Literacy learning and the design of social futures. Routledge, London, UK.
    • (2000) Multiliteracies: Literacy learning and the design of social futures
  • 11
    • 34248526659 scopus 로고    scopus 로고
    • The uses of literacy in studying computer games: Comparing students' oral and visual representations of games
    • Pelletier, C. (2005). The uses of literacy in studying computer games: Comparing students' oral and visual representations of games. English Teaching: Practice and Critique. 4(1), 40-59.
    • (2005) English Teaching: Practice and Critique , vol.4 , Issue.1 , pp. 40-59
    • Pelletier, C.1
  • 12
    • 35148879253 scopus 로고    scopus 로고
    • The Mangle of Play
    • Stienkeulher, C. (2006). The Mangle of Play, Games and Culture, 1(3), 199-213.
    • (2006) Games and Culture , vol.1 , Issue.3 , pp. 199-213
    • Stienkeulher, C.1
  • 14
    • 48649093126 scopus 로고    scopus 로고
    • The play of imagination: Extending the literary mind
    • Thomas, D. & Seely-Brown, J. (2007). The play of imagination: Extending the literary mind. Games and Culture. 2(2), 149-172.
    • (2007) Games and Culture , vol.2 , Issue.2 , pp. 149-172
    • Thomas, D.1    Seely-Brown, J.2
  • 15
    • 28344448456 scopus 로고    scopus 로고
    • Bridging the Methodological Divide in Game Research
    • Williams, D. (2005) Bridging the Methodological Divide in Game Research, Simulation & Gaming, 36(4), 447-463.
    • (2005) Simulation & Gaming , vol.36 , Issue.4 , pp. 447-463
    • Williams, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.