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Arechavaleta, G.1
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58049103874
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Fast, Neat and Under Control: Inverse Steering Bahaviors for Physical Autonomous Agents
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Institüt fer Informatik, Universität Koblenz-Landau December
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Ben Amor, H., Obst O., Murray, J.: Fast, Neat and Under Control: Inverse Steering Bahaviors for Physical Autonomous Agents, Research Report, Institüt fer Informatik, Universität Koblenz-Landau (December 2003)
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58049112050
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Reaching Oriented Targets with Funnelling Trajectories
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Lausanne, November 24-25 () ISBN 102-8399-0118-8
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Boulic, R.: Reaching Oriented Targets with Funnelling Trajectories. In: Proc. of V-CROWDS 2005, Lausanne, November 24-25 (2005) ISBN 102-8399-0118-8
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Geraerts, R., Kamphuis, A., Karamouzas, I., Overmars, M.: Using the Corridor Map Method for Path Planning for a Large Number of Characters. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, 5277, pp. 11-22. Springer, Heidelberg (2008)
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Geraerts, R., Kamphuis, A., Karamouzas, I., Overmars, M.: Using the Corridor Map Method for Path Planning for a Large Number of Characters. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 11-22. Springer, Heidelberg (2008)
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Autonomous Behaviors For Interactive Vehicle Animations
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Go, J., Thuc, V., Kuffner, J.J.: Autonomous Behaviors For Interactive Vehicle Animations. In: Proc. of Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp. 9-18 (2004)
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Go, J.1
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Social force model for pedestrian dynamics
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Lamarche, F., Donikian, S.: Crowds of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum, 23(3) (2004); In: Eurographics 2004
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Lamarche, F., Donikian, S.: Crowds of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum, 23(3) (2004); In: Eurographics 2004
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Reactive Pedestrian Navigation from Examples
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Metoyer, R.A., Hodgins, J.K.: Reactive Pedestrian Navigation from Examples. The Visual Computer 20(10), 635-649 (2004)
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Pettré, J.: Populate your Game Scene. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, 5277, pp. 33-42. Springer, Heidelberg (2008)
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Pettré, J.: Populate your Game Scene. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 33-42. Springer, Heidelberg (2008)
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Paris, S., Pettré, J., Donikian, S.: Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach, Computer Graphics Forum. In: Eurographics 2007, vol. 26(3), pp. 665-674 (2007)
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The Mental Vision framework: A platform for teaching, practicing and researching with Computer Graphics and Virtual Reality
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Singh, S., Naik, M., Kapadia, M., Faloutsos, P., Reinman, G.: Watch Out! A Framework for Evaluating Steering Behaviors. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, 5277, pp. 200-209. Springer, Heidelberg (2008)
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Singh, S., Naik, M., Kapadia, M., Faloutsos, P., Reinman, G.: Watch Out! A Framework for Evaluating Steering Behaviors. In: Egges, A., Kamphuis, A., Overmars, M. (eds.) MIG 2008. LNCS, vol. 5277, pp. 200-209. Springer, Heidelberg (2008)
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