메뉴 건너뛰기




Volumn , Issue , 2008, Pages 159-164

Vision based games for upper-limb stroke rehabilitation

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER VISION;

EID: 57849162405     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IMVIP.2008.16     Document Type: Conference Paper
Times cited : (41)

References (21)
  • 1
    • 57849142386 scopus 로고    scopus 로고
    • The Stroke Association, November, Available
    • The Stroke Association. "What is a Stroke?" November 2007, pp. 16. Available: http://www.stroke.org.uk/document.rm?id=699
    • (2007) What is a Stroke , pp. 16
  • 6
    • 20344373900 scopus 로고    scopus 로고
    • A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
    • A. Rizzo and G. J. Kim, "A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy," Presence: Teleoperators and Virtual Environments, vol. 14, pp. 119-146, 2005.
    • (2005) Presence: Teleoperators and Virtual Environments , vol.14 , pp. 119-146
    • Rizzo, A.1    Kim, G.J.2
  • 7
    • 38149097972 scopus 로고    scopus 로고
    • M. Ma, M. McNeill, D. Charles, S. McDonough, J. Crosbie, L. Oliver and C. McGoldrick, Adaptive virtual reality games for rehabilitation of motor disorders, in Lecture Notes in Computer Science, 4555, Springer Berlin / Heidelberg, 2007, pp. 681-690.
    • M. Ma, M. McNeill, D. Charles, S. McDonough, J. Crosbie, L. Oliver and C. McGoldrick, "Adaptive virtual reality games for rehabilitation of motor disorders," in Lecture Notes in Computer Science, vol. 4555, Springer Berlin / Heidelberg, 2007, pp. 681-690.
  • 8
    • 15744383878 scopus 로고    scopus 로고
    • Colour based human motion tracking for home-based rehabilitation
    • Man and Cybernetics
    • Y. Tao and H. Hu, "Colour based human motion tracking for home-based rehabilitation," in IEEE International Conference on Systems, Man and Cybernetics, 2004, pp. 773-778 vol.1.
    • (2004) IEEE International Conference on Systems , vol.1 , pp. 773-778
    • Tao, Y.1    Hu, H.2
  • 11
  • 12
    • 57849154799 scopus 로고    scopus 로고
    • G. Burdea, Virtual Rehabilitation - Benefits and Challenges, Intl. Medical Informatics Association Yearbook of Medical Informatics, pp. 170-176, 2003.
    • G. Burdea, "Virtual Rehabilitation - Benefits and Challenges," Intl. Medical Informatics Association Yearbook of Medical Informatics, pp. 170-176, 2003.
  • 18
    • 57849105018 scopus 로고    scopus 로고
    • Game design in virtual reality systems for stroke rehabilitation
    • D. Goude, S. Björk and M. Rydmark, "Game design in virtual reality systems for stroke rehabilitation," in Medicine Meets Virtual Reality 15, 2007, pp. 146-148.
    • (2007) Medicine Meets Virtual Reality , vol.15 , pp. 146-148
    • Goude, D.1    Björk, S.2    Rydmark, M.3
  • 19
    • 0034848260 scopus 로고    scopus 로고
    • D. Jack, R. Boian, A. Merians, M. Tremaine, G. Burdea and S. Adamovich, Virtual Reality-Enhanced Stroke Rehabilitation, IEEE Trans, on Neural Systems and Rehabilitation Engineering, 9, pp. 308-318, Sept 2001.
    • D. Jack, R. Boian, A. Merians, M. Tremaine, G. Burdea and S. Adamovich, "Virtual Reality-Enhanced Stroke Rehabilitation," IEEE Trans, on Neural Systems and Rehabilitation Engineering, vol. 9, pp. 308-318, Sept 2001.
  • 20
    • 33645768548 scopus 로고    scopus 로고
    • Scottsdale, Arizona, US: Paraglyph Press, Inc
    • R. Koster, A Theory of Fun for Game Design. Scottsdale, Arizona, US: Paraglyph Press, Inc., 2005, pp. 256.
    • (2005) A Theory of Fun for Game Design , pp. 256
    • Koster, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.