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Volumn , Issue , 2008, Pages 1235-1238

SEMMO: A scalable engine for massively multiplayer online games

Author keywords

Games; Scalability; Virtual environments

Indexed keywords

CENTRAL SERVERS; CONSISTENCY PROTOCOLS; GAME SEMANTICS; GAMES; KEY FEATURES; MANHATTANS; MASSIVELY MULTIPLAYER ONLINE GAMES; SYSTEM ARCHITECTURES; VIRTUAL ENVIRONMENTS;

EID: 57149130540     PISSN: 07308078     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1376616.1376743     Document Type: Conference Paper
Times cited : (13)

References (7)
  • 1
    • 57149135948 scopus 로고    scopus 로고
    • S, Carless. http://www.gamasutra.com/php-bin /news-index.php?story=16458.
    • S, Carless
  • 2
    • 35748937828 scopus 로고    scopus 로고
    • Online gaming architecture: Dealing with the real-time data crunch in MMOs
    • B. Dalton. Online gaming architecture: Dealing with the real-time data crunch in MMOs. In Proc. Austin GDC, 2007.
    • (2007) Proc. Austin GDC
    • Dalton, B.1
  • 3
    • 0029178788 scopus 로고
    • RING: A client-server system for multi-user virtual environments
    • 209
    • T. A. Funkhouser. RING: A client-server system for multi-user virtual environments. In Symposium on Interactive 3D Graphics, pages 85-92, 209, 1995.
    • (1995) Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 4
    • 57149134850 scopus 로고    scopus 로고
    • Dupes, speed hacks and black holes: How players cheat in MMOs
    • Austin, TX, September
    • T. Keating. Dupes, speed hacks and black holes: How players cheat in MMOs. In Proc. Austin GDC, Austin, TX, September 2007.
    • (2007) Proc. Austin GDC
    • Keating, T.1
  • 5
    • 57149143513 scopus 로고    scopus 로고
    • Microsoft Corp
    • Microsoft Corp, http://www.microsoft.com/esp


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.