메뉴 건너뛰기




Volumn , Issue , 2007, Pages 145-148

Real-time global illumination in the CAVE

Author keywords

global illumination; light fields; virtual reality

Indexed keywords

E-SOLUTIONS; GEOMETRIC COMPLEXITY; GLOBAL ILLUMINATION; GPU-BASED RENDERING; LIGHT FIELDS; REAL-TIME COMPUTATIONS; REAL-TIME RENDERING; RENDERING METHODS; STUMBLING BLOCKS; VR APPLICATIONS;

EID: 57049184786     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1315184.1315210     Document Type: Conference Paper
Times cited : (2)

References (18)
  • 7
    • 0030158790 scopus 로고    scopus 로고
    • Presence within virtual environments as a function of visual display parameters
    • HENDRIX, C. M., AND BARFIELD, W. 1996. Presence within virtual environments as a function of visual display parameters. Presence 5, 3, 274-289.
    • (1996) Presence , vol.5 , Issue.3 , pp. 274-289
    • Hendrix, C.M.1    Barfield, W.2
  • 9
    • 57049180281 scopus 로고    scopus 로고
    • Fast ray tracing of scenes with unstructured motion. Posters, ACM Press, New York, NY, USA
    • KHANNA, P., MORTENSEN, J., YU, I., AND SLATER, M. 2004. Fast ray tracing of scenes with unstructured motion. In SIGGRAPH '04: ACM SIGGRAPH 2004 Posters, ACM Press, New York, NY, USA, 35.
    • (2004) SIGGRAPH '04: ACM SIGGRAPH 2004 , pp. 35
    • Khanna, P.1    Mortensen, J.2    Yu, I.3    Slater, M.4
  • 13
    • 24944514841 scopus 로고    scopus 로고
    • Intersection fields for interactive global illumination
    • September
    • REN, Z., HUA, W., CHEN, L., AND BAO, H. 2005. Intersection fields for interactive global illumination. The Visual Computer 21, 8-10 (September), 569-578.
    • (2005) The Visual Computer , vol.21 , Issue.8-10 , pp. 569-578
    • Ren, Z.1    Hua, W.2    Chen, L.3    Bao, H.4
  • 18
    • 84941564607 scopus 로고    scopus 로고
    • The influence of rendering quality on presence and task performance in a virtual environment
    • ZIMMONS, P., AND PANTER, A. 2003. The influence of rendering quality on presence and task performance in a virtual environment. In VR '03: Proceedings of the IEEE Virtual Reality 2003, 293.
    • (2003) VR '03: Proceedings of the IEEE Virtual Reality 2003 , pp. 293
    • Zimmons, P.1    Panter, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.