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Volumn 6, Issue 3, 2008, Pages

Using "tilt" as an interface to control "no-button" 3-D mobile games

Author keywords

C++; Games; J2ME; Java; Mobile; Mobile phone; Motion sensors; Symbian; Usability

Indexed keywords

ACCELEROMETERS; COMPUTER PROGRAMMING LANGUAGES; GAME THEORY; MOBILE DEVICES; MOBILE PHONES; MOBILE TELECOMMUNICATION SYSTEMS; SIGNAL PROCESSING; TELECOMMUNICATION EQUIPMENT; TELEPHONE; TELEPHONE SETS; USER INTERFACES;

EID: 56349103667     PISSN: 15443574     EISSN: 15443981     Source Type: Journal    
DOI: 10.1145/1394021.1394031     Document Type: Article
Times cited : (38)

References (10)
  • 6
    • 0041779003 scopus 로고    scopus 로고
    • FISHKIN, K., GUJAR, A., HARRISON, B., MORAN, T., AND WANT, R. 2000. Embodied user interfaces for really direct manipulation. Communications of the ACM, 43, 9 (Sept.), 75-80.
    • FISHKIN, K., GUJAR, A., HARRISON, B., MORAN, T., AND WANT, R. 2000. Embodied user interfaces for really direct manipulation. Communications of the ACM, 43, 9 (Sept.), 75-80.
  • 8
    • 56349134800 scopus 로고    scopus 로고
    • NOKIA. 2006. Turn limitation into strength: Design one-button games. Version 1.0, May 15
    • NOKIA. 2006. Turn limitation into strength: Design one-button games. Version 1.0, May 15.
  • 9
    • 70450276248 scopus 로고    scopus 로고
    • Using a mobile phone as a "Wii-like" controller for playing games on a large public display
    • article ID
    • VAJK, T., BAMFORD, W., COULTON, P., AND EDWARDS, R., 2008. Using a mobile phone as a "Wii-like" controller for playing games on a large public display. Int. J. Computer Games Technology, article ID 539078.
    • (2008) Int. J. Computer Games Technology , pp. 539078
    • VAJK, T.1    BAMFORD, W.2    COULTON, P.3    EDWARDS, R.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.