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Volumn 6, Issue 3, 2008, Pages
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Using "tilt" as an interface to control "no-button" 3-D mobile games
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Author keywords
C++; Games; J2ME; Java; Mobile; Mobile phone; Motion sensors; Symbian; Usability
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Indexed keywords
ACCELEROMETERS;
COMPUTER PROGRAMMING LANGUAGES;
GAME THEORY;
MOBILE DEVICES;
MOBILE PHONES;
MOBILE TELECOMMUNICATION SYSTEMS;
SIGNAL PROCESSING;
TELECOMMUNICATION EQUIPMENT;
TELEPHONE;
TELEPHONE SETS;
USER INTERFACES;
C++;
GAMES;
J2ME;
JAVA;
MOBILE;
MOTION SENSORS;
SYMBIAN;
USABILITY;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 56349103667
PISSN: 15443574
EISSN: 15443981
Source Type: Journal
DOI: 10.1145/1394021.1394031 Document Type: Article |
Times cited : (38)
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References (10)
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