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Volumn , Issue , 2008, Pages 255-261

Towards probe-less augmented reality - A position paper

Author keywords

Augmented reality; Illumination estimation; Rendering; Shadow detection; Shadow rendering

Indexed keywords

COLOR IMAGE PROCESSING; COMPUTER GRAPHICS; THEOREM PROVING; VIRTUAL REALITY;

EID: 55649112852     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (18)
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    • Boivin, S. and Gagalowicz, A. (2001). Image-based rendering of diffuse, specular and glossy surfaces from a single image. In Proceedings: ACMSIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, pages 107-116.
  • 5
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    • Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography
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    • Debevec, P. (1998). Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography. In Proceedings: SIGGRAPH 1998, Orlando, Florida, USA.
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    • Debevec, P.1
  • 7
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    • A median cut algorithm for light probe sampling
    • Los Angeles, California, USA. Poster abstract
    • Debevec, P. (2005). A median cut algorithm for light probe sampling. In Proceedings: SIGGRAPH 2005, Los Angeles, California, USA. Poster abstract.
    • (2005) Proceedings: SIGGRAPH 2005
    • Debevec, P.1
  • 9
    • 55649099026 scopus 로고    scopus 로고
    • Havran, V., Smyk, M., Krawczyk, G., Myszkowski, K., and Seidel, H.-P. (2005). Importance Sampling for Video Environment Maps. In Bala, K. and Dutré, P., editors, Eurographics Symposium on Rendering 2005, pages 31-42,311, Konstanz, Germany. ACM SIGGRAPH.
    • Havran, V., Smyk, M., Krawczyk, G., Myszkowski, K., and Seidel, H.-P. (2005). Importance Sampling for Video Environment Maps. In Bala, K. and Dutré, P., editors, Eurographics Symposium on Rendering 2005, pages 31-42,311, Konstanz, Germany. ACM SIGGRAPH.
  • 10
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    • State of the art report on classification of illumination methods for mixed reality
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    • Jacobs, K. and Loscos, C. (2004). State of the art report on classification of illumination methods for mixed reality. In EUROGRAPHICS, Grenoble, France.
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    • Jacobs, K.1    Loscos, C.2
  • 12
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    • A scalable gpubased approach to shading and shadowing for photorealistic real-time augmented reality
    • Barcelona, Spain
    • Madsen, C. B. and Laursen, R. (2007). A scalable gpubased approach to shading and shadowing for photorealistic real-time augmented reality. In Proceedings: International Conference on Graphics Theory and Applications, Barcelona, Spain, pages 252 - 261.
    • (2007) Proceedings: International Conference on Graphics Theory and Applications , pp. 252-261
    • Madsen, C.B.1    Laursen, R.2
  • 14
    • 38049002565 scopus 로고    scopus 로고
    • Graph cut based segmentation of soft shadows for seemless removal and augmentation
    • Aalborg, Denmark
    • Nielsen, M. and Madsen, C. (2007a). Graph cut based segmentation of soft shadows for seemless removal and augmentation. In Proceedings: Scandinavian Conference on Image Analysis, Aalborg, Denmark, pages 918 - 927.
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    • Nielsen, M.1    Madsen, C.2
  • 15
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    • Segmentation of soft shadows based on a daylight and penumbra model
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    • Nielsen, M.1    Madsen, C.2
  • 16
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    • Illumination distribution from brightness in shadows: Adaptive estimation of of illumination distribution with unknown reflectance properties in shadow regions
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.