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Volumn , Issue , 2005, Pages 227-234

Constructing smooth non-manifold meshes of multi-labeled volumetric datasets

Author keywords

Constrained smoothing; Mesh generation; Multi labeled volume; Surface reconstruction

Indexed keywords

CONSTRAINED SMOOTHING; DATA SETS; MULTI-LABELED VOLUME; SURFACE RECONSTRUCTION ALGORITHMS; VOLUMETRIC DATA SETS;

EID: 54949118445     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (15)
  • 1
    • 0032025134 scopus 로고    scopus 로고
    • The visible human project
    • M.J. Ackerman. The visible human project. Proc. of the IEEE, 86(3):504-511, 1998.
    • (1998) Proc. of the IEEE , vol.86 , Issue.3 , pp. 504-511
    • Ackerman, M.J.1
  • 3
    • 0029203485 scopus 로고
    • Polygonization of non-manifold implicit surfaces
    • J. Bloomenthal and K. Ferguson. Polygonization of non-manifold implicit surfaces. In Proc. of SIGGRAPH '95, pages 309-316, 1995.
    • (1995) Proc. of Siggraph '95 , pp. 309-316
    • Bloomenthal, J.1    Ferguson, K.2
  • 9
    • 11444258330 scopus 로고    scopus 로고
    • Efficient implementation of marching cubes: Cases with topological guarantees
    • T. Lewiner, H. Lopes, A. Wilson Vieira, and G. Tavares. Efficient implementation of marching cubes: Cases with topological guarantees. Journal of Graphics Tools, 8(2):1-15, 2003.
    • (2003) Journal of Graphics Tools , vol.8 , Issue.2 , pp. 1-15
    • Lewiner, T.1    Lopes, H.2    Wilson Vieira, A.3    Tavares, G.4
  • 10
    • 0037285123 scopus 로고    scopus 로고
    • Improving the robustness and accuracy of the marching cubes algorithm for isosurfacing
    • A. Lopes and K. Brodlie. Improving the robustness and accuracy of the marching cubes algorithm for isosurfacing. IEEE Transactions on Visualization and Computer Graphics, 9(1):16-29, 2003.
    • (2003) IEEE Transactions on Visualization and Computer Graphics , vol.9 , Issue.1 , pp. 16-29
    • Lopes, A.1    Brodlie, K.2
  • 11
    • 0023381475 scopus 로고
    • Marching cubes: A high resolution 3d surface construction algorithm
    • W.E. Lorensen and H.E. Cline. Marching cubes: A high resolution 3d surface construction algorithm. Computer Graphics, 21(4):163-169, 1987.
    • (1987) Computer Graphics , vol.21 , Issue.4 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.