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Volumn 41, Issue 10, 2008, Pages 66-72

Brain-computer interfaces, virtual reality, and videogames

Author keywords

3D interaction; Avatars; Brain computer interfaces; Brain computer interfaces; Electroencephalography; Games; Three dimensional displays; Videogames; Virtual environments; Virtual reality; Visualization

Indexed keywords


EID: 54949112077     PISSN: 00189162     EISSN: None     Source Type: Trade Journal    
DOI: 10.1109/MC.2008.410     Document Type: Article
Times cited : (309)

References (12)
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  • 2
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    • The Berlin Brain-Computer Interface (BBCI): Towards a New Communication Channel for Online Control in Gaming Applications
    • R. Krepki et al., "The Berlin Brain-Computer Interface (BBCI): Towards a New Communication Channel for Online Control in Gaming Applications," J. Multimedia Tools and Applications, vol. 33, no. 1, 2007, pp. 73-90.
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    • Krepki, R.1
  • 6
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    • Brain-Computer Communication: Motivation, Aim and Impact of Exploring a Virtual Apartment
    • R. Leeb et al., "Brain-Computer Communication: Motivation, Aim and Impact of Exploring a Virtual Apartment," IEEE Trans. Neural Systems and Rehabilitation Eng., vol. 15, 2007, pp. 473-482.
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    • Leeb, R.1
  • 7
    • 0042169022 scopus 로고    scopus 로고
    • The Use of the P3 Evoked Potential Component for Control in a Virtual Apartment
    • J.D. Bayliss, "The Use of the P3 Evoked Potential Component for Control in a Virtual Apartment," IEEE Trans. Neural Systems and Rehabilitation Eng., vol. 11, no. 2, 2003, pp. 113-116.
    • (2003) IEEE Trans. Neural Systems and Rehabilitation Eng , vol.11 , Issue.2 , pp. 113-116
    • Bayliss, J.D.1
  • 8
    • 33750926375 scopus 로고    scopus 로고
    • Steady-State VEP-Based Brain Computer Interface Control in an Immersive 3-D Gaming Environment
    • E. Lalor et al., "Steady-State VEP-Based Brain Computer Interface Control in an Immersive 3-D Gaming Environment," EURASIP J. Applied Signal Processing, vol. 19, 2005, pp. 3156-3164.
    • (2005) EURASIP J. Applied Signal Processing , vol.19 , pp. 3156-3164
    • Lalor, E.1
  • 9
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    • Learning to Control Brain Rhythms: Making a Brain-Computer Interface Possible
    • J.A. Pineda et al., "Learning to Control Brain Rhythms: Making a Brain-Computer Interface Possible," IEEE Trans. Neural Systems and Rehabilitation Eng., vol. 11, no. 2, 2003, pp. 181-184.
    • (2003) IEEE Trans. Neural Systems and Rehabilitation Eng , vol.11 , Issue.2 , pp. 181-184
    • Pineda, J.A.1
  • 10
    • 62949209298 scopus 로고    scopus 로고
    • H. Touyama, M. Aotsuka, and M. Hirose, A Pilot Study on Virtual Camera Control Via Steady-State VEP in Immersing Virtual Environment, Proc. 3rd IASTED Conf. Human Computer Interaction, ACTA Press, 2008, pp. 611-065.
    • H. Touyama, M. Aotsuka, and M. Hirose, "A Pilot Study on Virtual Camera Control Via Steady-State VEP in Immersing Virtual Environment," Proc. 3rd IASTED Conf. Human Computer Interaction, ACTA Press, 2008, pp. 611-065.
  • 12
    • 26444457492 scopus 로고    scopus 로고
    • Open-Vibe: A 3D Platform for Real-Time Neuroscience
    • C. Arrouet et al., "Open-Vibe: A 3D Platform for Real-Time Neuroscience," J. Neurotherapy, vol. 9, no. 1, 2005, pp. 3-25.
    • (2005) J. Neurotherapy , vol.9 , Issue.1 , pp. 3-25
    • Arrouet, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.