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Volumn , Issue , 2003, Pages 264-265
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The use of a videogame for assessing sensory-motor and cogntive interference effects in humans
a a a a a a,b |
Author keywords
[No Author keywords available]
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Indexed keywords
BEHAVIORAL RESEARCH;
CAMERAS;
LIGHT;
VISION;
BRAIN;
LABORATORIES;
ORDNANCE;
SENSORY PERCEPTION;
SOFTWARE TESTING;
TESTING;
VIDEO SIGNAL PROCESSING;
WAVE INTERFERENCE;
VIDEOGAMES;
GAMES;
HUMANS;
INTELLIGENT SENSORS;
MEDICAL SERVICES;
NEUROSCIENCE;
NEUROLOGY;
HUMAN COMPUTER INTERACTION;
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EID: 54849422620
PISSN: 1071121X
EISSN: 21607001
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (2)
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References (0)
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