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Volumn , Issue , 2004, Pages 307-310
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Three-dimensional whole body of virtual character animation for its behavior in a virtual environment using H-Anim and inverse kinematics
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Author keywords
Animation Techniques; Avatar; Virtual Character; Virtual Environment
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Indexed keywords
ANIMATION TECHNIQUES;
AVATAR;
FACIAL EXPRESSIONS;
VIRTUAL CHARACTER;
ALGORITHMS;
ANIMATION;
BEHAVIORAL RESEARCH;
COMPUTATIONAL GEOMETRY;
COMPUTER GRAPHICS;
INFORMATION RETRIEVAL;
INVERSE KINEMATICS;
PSYCHOLOGY COMPUTING;
ROUTERS;
USER INTERFACES;
VIRTUAL REALITY;
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EID: 5444276374
PISSN: 15301052
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/CGI.2004.1309226 Document Type: Conference Paper |
Times cited : (11)
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References (10)
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