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Volumn 5145 LNCS, Issue , 2008, Pages 265-274

Three layered thinking model for designing web-based educational games

Author keywords

Educational game design; Educational game evaluation; Game design framework; Web based game

Indexed keywords

CONCENTRATION (PROCESS); CURRICULA; DESIGN; EDUCATION;

EID: 54349098562     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-85033-5_26     Document Type: Conference Paper
Times cited : (17)

References (14)
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    • NEXT-Generation-education technology versus the lecture
    • July/August
    • Foreman, J.: NEXT-Generation-education technology versus the lecture. EDUCAUSE Review, 17-30 (July/August 2003)
    • (2003) EDUCAUSE Review , pp. 17-30
    • Foreman, J.1
  • 7
    • 77958527257 scopus 로고    scopus 로고
    • The elearning edge: Leveraging interactive technologies in the design of engaging, effective learning experiences
    • Wellington, New Zealand
    • Galarneau, L.: The elearning edge: leveraging interactive technologies in the design of engaging, effective learning experiences. In: Proceedings of e-Fest, Wellington, New Zealand (2005)
    • (2005) Proceedings of e-Fest
    • Galarneau, L.1
  • 8
    • 15344344805 scopus 로고    scopus 로고
    • Digital games-based learning: Towards an experiential gaming model
    • Kiili, K.: Digital games-based learning: Towards an experiential gaming model. The Internet and Higher Education 8(3), 13-24 (2005a)
    • (2005) The Internet and Higher Education , vol.8 , Issue.3 , pp. 13-24
    • Kiili, K.1
  • 9
    • 28344439928 scopus 로고    scopus 로고
    • Literature Review in Games and Learning, Graduate School of Education
    • Report 8, University of Bristol
    • Kirriemuir, J., Mcfarlane, A.: Report 8 Literature Review in Games and Learning, Graduate School of Education. University of Bristol (2004), http://www.nestafuturelab.org/research/reviews/08_01.htm
    • (2004)
    • Kirriemuir, J.1    Mcfarlane, A.2
  • 14
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model to evaluating player enjoyment in games
    • Sweetser, P., Wyeth, P.: Gameflow: a model to evaluating player enjoyment in games. ACM Computers in Entertainment 3(3), 1-21 (2005)
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3 , pp. 1-21
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.