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Volumn 21, Issue 9, 2008, Pages 26-31

World of workcraft: Educating and training "Digital Natives"

Author keywords

[No Author keywords available]

Indexed keywords


EID: 54249126094     PISSN: 15227383     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (3)

References (33)
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    • "Gaming Nearly Ubiquitous Among Kids Online, One-Third Have Email Address." Press release, Mediamark Research & Intelligence, 21 December 2007 (www.marketingcharts.com/direct/gaming-nearly-ubiquitous-among-kids- online-one-third-have-email-address-2839).
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    • '"Kids, Teens, and Virtual Worlds: It's a Virtual, Virtual World After All." eMarketer, 25 September 2007.
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    • Marketers Explore New Virtual Worlds
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    • Gaylord, Chris. "Can Web-Based Worlds Teach Us About the Real One?" Christian Science Monitor, 23 January 2008.
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    • Perhaps the best example to date is IBM's Virtual World Guidelines, which are available at http://domino.research_ibm.com/comm/research_projects.nsf/ pages/virtualworlds. IBMVirtualWorldGuidelines.html.
    • Perhaps the best example to date is IBM's Virtual World Guidelines, which are available at http://domino.research_ibm.com/comm/research_projects.nsf/ pages/virtualworlds. IBMVirtualWorldGuidelines.html.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.