-
2
-
-
84878188524
-
Video Gaming Audience Is Fragmented
-
4 April
-
"Video Gaming Audience Is Fragmented." eMarketer, 4 April 2008.
-
(2008)
eMarketer
-
-
-
3
-
-
54249118475
-
-
eMarketer. See 2.
-
eMarketer. See 2.
-
-
-
-
4
-
-
54249167335
-
-
Woodcock, Bruce Sterling. An Analysis of MMOG Subscription Growth, Version 23.0. MMOGCHART.COM, 8 April 2008
-
Woodcock, Bruce Sterling. "An Analysis of MMOG Subscription Growth, Version 23.0." MMOGCHART.COM, 8 April 2008 (www.mmogchart.com/analysis-and- conclusions).
-
-
-
-
5
-
-
54249094509
-
-
Gaming Nearly Ubiquitous Among Kids Online, One-Third Have Email Address. Press release, Mediamark Research & Intelligence, 21 December 2007 (www.marketingcharts.com/direct/gaming-nearly-ubiquitous-among-kids- online-one-third-have-email-address-2839).
-
"Gaming Nearly Ubiquitous Among Kids Online, One-Third Have Email Address." Press release, Mediamark Research & Intelligence, 21 December 2007 (www.marketingcharts.com/direct/gaming-nearly-ubiquitous-among-kids- online-one-third-have-email-address-2839).
-
-
-
-
6
-
-
84878181644
-
Kids, Teens, and Virtual Worlds: It's a Virtual, Virtual World After All
-
25 September
-
'"Kids, Teens, and Virtual Worlds: It's a Virtual, Virtual World After All." eMarketer, 25 September 2007.
-
(2007)
eMarketer
-
-
-
7
-
-
84878173514
-
Marketers Explore New Virtual Worlds
-
23 October
-
Steel, Emily. "Marketers Explore New Virtual Worlds." Wall Street Journal, 23 October 2007.
-
(2007)
Wall Street Journal
-
-
Steel, E.1
-
8
-
-
54249134667
-
-
Steel. See 7
-
Steel. See 7.
-
-
-
-
9
-
-
84878208949
-
Kids Hock to Sites Especially Designed for Them
-
2 July
-
Lorek, Laura. "Kids Hock to Sites Especially Designed for Them." San Antonio Express-News, 2 July 2007.
-
(2007)
San Antonio Express-News
-
-
Lorek, L.1
-
10
-
-
54249137574
-
-
eMarketer. See 6.
-
eMarketer. See 6.
-
-
-
-
11
-
-
54249167334
-
Can Web-Based Worlds Teach Us About the Real One?
-
23 January
-
Gaylord, Chris. "Can Web-Based Worlds Teach Us About the Real One?" Christian Science Monitor, 23 January 2008.
-
(2008)
Christian Science Monitor
-
-
Gaylord, C.1
-
12
-
-
54249090130
-
-
eMarketer. See 6.
-
eMarketer. See 6.
-
-
-
-
13
-
-
84993110618
-
Digital Natives, Digital Immigrants
-
October
-
Prensky, Marc. "Digital Natives, Digital Immigrants." On the Horizon, Vol. 9, No. 5, October 2001.
-
(2001)
On the Horizon
, vol.9
, Issue.5
-
-
Prensky, M.1
-
14
-
-
29544450290
-
Listen to the Natives
-
December /January
-
Prensky, Marc. "Listen to the Natives." Educational Leadership, Vol. 63, No. 4, December 2005/January 2006, pp. 8-13.
-
(2005)
Educational Leadership
, vol.63
, Issue.4
, pp. 8-13
-
-
Prensky, M.1
-
15
-
-
34248503671
-
High Score Education: Games, Not School, Are Teaching Kids to Think
-
May
-
Gee, James Paul. "High Score Education: Games, Not School, Are Teaching Kids to Think." Wired, Vol. 11, No. 5, May 2003.
-
(2003)
Wired
, vol.11
, Issue.5
-
-
Gee, J.P.1
-
16
-
-
54249119399
-
-
Gee. See 15
-
Gee. See 15.
-
-
-
-
17
-
-
54249103912
-
-
Prensky. See 14
-
Prensky. See 14.
-
-
-
-
19
-
-
54249131040
-
-
Graves, Lucia. A Second Life for Higher Ed: A Virtual World Offers New Opportunities for Teaching. U.S. News & World Report, 10 January 2008.
-
Graves, Lucia. "A Second Life for Higher Ed: A Virtual World Offers New Opportunities for Teaching." U.S. News & World Report, 10 January 2008.
-
-
-
-
20
-
-
54249139914
-
Turning Work into Play Is No Game
-
22 February
-
Wagner, Mitch. "Turning Work into Play Is No Game." InformationWeek, 22 February 2008.
-
(2008)
InformationWeek
-
-
Wagner, M.1
-
21
-
-
54249117559
-
-
Wagner. See 20
-
Wagner. See 20.
-
-
-
-
22
-
-
54249115270
-
-
See, pp, in this issue
-
See Ganis, Matthew, Garrett Hall, and David McNeill, "Virtual Worlds as Real-World Sales Tools," pp. 19-25 in this issue.
-
Virtual Worlds as Real-World Sales Tools
, pp. 19-25
-
-
Ganis, M.1
Hall, G.2
McNeill, D.3
-
23
-
-
54249146334
-
Learning Could Be Fun and Games at TSA
-
31 July
-
Chan, Wade-Hahn. "Learning Could Be Fun and Games at TSA." Federal Computer Week, 31 July 2007.
-
(2007)
Federal Computer Week
-
-
Chan, W.-H.1
-
24
-
-
54249094053
-
-
Lynch, C.G. Companies Explore Virtual Worlds as Collaboration Tools. CIO, 6 February 2008.
-
Lynch, C.G. "Companies Explore Virtual Worlds as Collaboration Tools." CIO, 6 February 2008.
-
-
-
-
25
-
-
54249164860
-
-
Gaylord. See 11
-
Gaylord. See 11.
-
-
-
-
26
-
-
43949101056
-
Leadership's Online Labs
-
May
-
Reeves, Byron, Thomas W. Malone, and Tony O'Driscoll. "Leadership's Online Labs." Harvard Business Review, Vol. 86, No. 5, May 2008, pp. 58-66.
-
(2008)
Harvard Business Review
, vol.86
, Issue.5
, pp. 58-66
-
-
Reeves, B.1
Malone, T.W.2
O'Driscoll, T.3
-
27
-
-
54249099396
-
-
Reeves et al. See 26
-
Reeves et al. See 26.
-
-
-
-
28
-
-
84878170784
-
Breakthrough Ideas for 2008: The Gamer Disposition
-
February
-
Brown, John Seely, and Douglas Thomas. "Breakthrough Ideas for 2008: The Gamer Disposition." Harvard Business Review, 14 February 2008.
-
(2008)
Harvard Business Review
, vol.14
-
-
Brown, J.S.1
Thomas, D.2
-
29
-
-
54249128143
-
-
Brown and Thomas. See 28.
-
Brown and Thomas. See 28.
-
-
-
-
30
-
-
54249123491
-
-
US Army Simulation, Training, and Instrumentation Program Executive Office, March
-
Smith, Roger. "The Long History of Gaming for Military Training." US Army Simulation, Training, and Instrumentation Program Executive Office, March 2008 (www.peostri.army.mil/ CTO/FILES/ RSmith_Military_Game_Training.pdf).
-
(2008)
The Long History of Gaming for Military Training
-
-
Smith, R.1
-
31
-
-
54249085691
-
Tech Insider: New Blog on Virtual Government
-
7 February
-
Holmes, Allan. "Tech Insider: New Blog on Virtual Government." NextGov, 7 February 2008.
-
(2008)
NextGov
-
-
Holmes, A.1
-
32
-
-
54249139455
-
Management Matters: Shadow IT
-
10 October
-
Noyes, Andrew. "Management Matters: Shadow IT." Government Executive, 10 October 2007.
-
(2007)
Government Executive
-
-
Noyes, A.1
-
33
-
-
54249083373
-
-
Perhaps the best example to date is IBM's Virtual World Guidelines, which are available at http://domino.research_ibm.com/comm/research_projects.nsf/ pages/virtualworlds. IBMVirtualWorldGuidelines.html.
-
Perhaps the best example to date is IBM's Virtual World Guidelines, which are available at http://domino.research_ibm.com/comm/research_projects.nsf/ pages/virtualworlds. IBMVirtualWorldGuidelines.html.
-
-
-
|