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Volumn 52, Issue 5, 2008, Pages 32-37

Challenges, frustrations and triumphs of remixing an open source game engine for educational purposes

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Indexed keywords


EID: 54149084149     PISSN: 87563894     EISSN: None     Source Type: Journal    
DOI: 10.1007/s11528-008-0194-1     Document Type: Article
Times cited : (1)

References (12)
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    • Bernstein, C.1    Wolf, M.J.P.2
  • 2
    • 84883103430 scopus 로고    scopus 로고
    • British Educational Communications and Technology Agency Retrieved June 18, 2008 from
    • British Educational Communications and Technology Agency. (2005). Computer games in education project:Report. Retrieved June 18, 2008 from http://partners.becta.org.uk/index.php?section=rh&rid=13595
    • (2005) Computer Games in Education Project:Report
  • 3
    • 54149111246 scopus 로고    scopus 로고
    • Reprinted Washington State University. Retrieved June 18, 2008, from
    • Crawford, C. (1997). What is a game? The art of computer game design. Reprinted Washington State University. Retrieved June 18, 2008, from http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
    • (1997) What Is A Game? the Art of Computer Game Design
    • Crawford, C.1
  • 4
    • 0032389279 scopus 로고    scopus 로고
    • Scientific discovery learning with computer simulation of conceptual domains
    • 2
    • T. DeJong W. R. Jooligen 1998 Scientific discovery learning with computer simulation of conceptual domains Review of Educational Research 68 2 179 201
    • (1998) Review of Educational Research , vol.68 , pp. 179-201
    • Dejong, T.1    Jooligen, W.R.2
  • 5
    • 3042688470 scopus 로고    scopus 로고
    • Video gaming, education and digital learning technologies
    • Kirriemuir, J. (2002). Video gaming, education and digital learning technologies. D-Lib Magazine, 8(2).
    • (2002) D-Lib Magazine , vol.8 , Issue.2
    • Kirriemuir, J.1
  • 6
    • 34547693896 scopus 로고    scopus 로고
    • Use of computer and video games in the classroom
    • Universiteit Utrecht, Netherlands. Retrieved July 2006, from
    • Kirriemuir, J., & McFarlane, A. (2003). Use of computer and video games in the classroom. Proceedings of the Level Up Digital Games Research Conference. Universiteit Utrecht, Netherlands. Retrieved July 2006, from http://www.silversprite.com/articles/42.pdf
    • (2003) Proceedings of the Level Up Digital Games Research Conference
    • Kirriemuir, J.1    McFarlane, A.2
  • 8
    • 4744364366 scopus 로고    scopus 로고
    • Immersion, engagement, and presence: A method for analyzing 3-D video games
    • M. J. P. Wolf & B. Perron (Eds.), Routledge New York
    • McMahan, A. (2003). Immersion, engagement, and presence: A method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 25-46). New York: Routledge.
    • (2003) The Video Game Theory Reader , pp. 25-46
    • McMahan, A.1
  • 9
    • 54149096036 scopus 로고    scopus 로고
    • Applying gaming and simulation techniques to the design of online instruction
    • 2
    • C. Rude-Parkins K. Miller K. Ferguson R. Bauer 2005 Applying gaming and simulation techniques to the design of online instruction Innovate 2 2 1 5
    • (2005) Innovate , vol.2 , pp. 1-5
    • Rude-Parkins, C.1    Miller, K.2    Ferguson, K.3    Bauer, R.4
  • 10
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    • Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games
    • San Francisco
    • Shelton, B. E., & Wiley, D. (2006). Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games. Proceedings of the American Educational Research Association (AERA). San Francisco.
    • (2006) Proceedings of the American Educational Research Association (AERA)
    • Shelton, B.E.1    Wiley, D.2
  • 11
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    • Teaching poetry
    • Showalter, E. (Ed.) Blackwell Publishing
    • Showalter, E. (2002). Teaching poetry. In Showalter, E. (Ed.), Teaching literature (pp. 62-78). Blackwell Publishing.
    • (2002) Teaching Literature , pp. 62-78
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  • 12
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    • Narrative in the video game
    • University of Texas Press Austin
    • Wolf, M. J. P. (2001). Narrative in the video game. In M. J. P. Wolf (Ed.), The medium of the video game (pp. 93-112). Austin: University of Texas Press.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.