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Volumn , Issue , 2008, Pages 993-996
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Using human body gestures as inputs for gaming via depth analysis
a a a a |
Author keywords
HMM; Human computer interaction; Stereo image; Video gaming
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Indexed keywords
EXHIBITIONS;
FLOW INTERACTIONS;
GESTURE RECOGNITION;
HIDDEN MARKOV MODELS;
IMAGE ACQUISITION;
IMAGE ENHANCEMENT;
COLOR IMAGES;
DEPTH ANALYSES;
DEPTH IMAGES;
GAME SCENARIOS;
GAMING SYSTEMS;
HMM;
HUMAN BODIES;
HUMAN-COMPUTER INTERACTIONS;
ILLUMINATION CHANGES;
MEAN SHIFTS;
NINTENDO WII;
NOVEL METHODS;
PLAYSTATION 2;
PRE-PROCESSING;
STEREO IMAGE;
TEXTURE COMPLEXITIES;
VIDEO GAMING;
HUMAN COMPUTER INTERACTION;
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EID: 54049141411
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ICME.2008.4607604 Document Type: Conference Paper |
Times cited : (52)
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References (12)
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