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Volumn 27, Issue 3, 2008, Pages 719-726

Particle level set advection for the interactive visualization of unsteady 3D flow

Author keywords

[No Author keywords available]

Indexed keywords

ADVECTION; NUMERICAL METHODS; THREE DIMENSIONAL COMPUTER GRAPHICS; VISUALIZATION;

EID: 53149151465     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2008.01200.x     Document Type: Article
Times cited : (12)

References (33)
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    • Enright D., Losasso F., Fedkiw R. : A fast and accurate semi-Lagrangian particle level set method. Computers & Structures, 6-7 (2004 479 490.
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  • 5
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    • Animation and rendering of complex water surfaces
    • Enright D., Marschner S., Fedkiw R. : Animation and rendering of complex water surfaces. ACM Trans. on Graphics 21, 3 (2002 736 744.
    • (2002) ACM Trans. on Graphics , vol.21 , Issue.3 , pp. 736-744
    • Enright, D.1    Marschner, S.2    Fedkiw, R.3
  • 9
    • 33750711838 scopus 로고    scopus 로고
    • Mapping computational concepts to GPUs
    • Pharr, M. (. Ed.). Addison Wesley, ch. 31
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  • 10
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    • Constructing stream surfaces in steady 3D vector fields
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    • Hultquist, J.P.M.1
  • 12
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    • Kolb A., Cuntz N. : Dynamic particle coupling for GPU-based fluid simulation. In Proc. 18th Symp. on Simulation Technique (2005 pp. 722 727.
    • (2005) Proc. 18th Symp. on Simulation Technique , pp. 722-727
    • Kolb, A.1    Cuntz, N.2
  • 14
    • 3042638692 scopus 로고    scopus 로고
    • A streaming narrow-band algorithm: Interactive computation and visualization of level-set surfaces
    • Lefohn A., Kniss J., Hansen C., Whitaker R. : A streaming narrow-band algorithm: Interactive computation and visualization of level-set surfaces. IEEE Trans. on Visualization and Computer Graphics 10, 4 (2004 422 433.
    • (2004) IEEE Trans. on Visualization and Computer Graphics , vol.10 , Issue.4 , pp. 422-433
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    • Jump flooding in GPU with applications to Voronoi diagram and distance transform
    • Rong G., Tan T.-S. : Jump flooding in GPU with applications to Voronoi diagram and distance transform. In Proc. ACM Symp. on Interactive 3D Graphics and Games (2006 pp. 109 116.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.