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Volumn 5, Issue 4, 2000, Pages 223-235

AI in computer cames: Survey and perspectives

Author keywords

Artificial intelligence; Computer games; Intelligent agents; Planning; Virtual humans

Indexed keywords


EID: 52849096654     PISSN: 13594338     EISSN: 14349957     Source Type: Journal    
DOI: 10.1007/BF01408521     Document Type: Article
Times cited : (15)

References (30)
  • 3
    • 0020177941 scopus 로고
    • RETE: A fast algorithm for the many pattern/ many objects pattern match problem
    • Forgy CL. RETE: a fast algorithm for the many pattern/ many objects pattern match problem. Artificial Intelligence 1982;19:17-37
    • (1982) Artificial Intelligence , vol.19 , pp. 17-37
    • Forgy, C.L.1
  • 15
    • 10044253788 scopus 로고    scopus 로고
    • Integrating world semantics into path planning heuristics for virtual agents
    • Salford, UK
    • Bandi S, Cavazza M. Integrating world semantics into path planning heuristics for virtual agents. In: Proceedings of Virtual Agents 99, Salford, UK, 1999; 23-32
    • (1999) Proceedings of Virtual Agents 99 , pp. 23-32
    • Bandi, S.1    Cavazza, M.2
  • 26
    • 0008541250 scopus 로고    scopus 로고
    • Natural language control of interactive 3D animation and computer games
    • Cavazza M, Palmer IJ. Natural language control of interactive 3D animation and computer games. Virtual Reality 1999:4:85-102
    • (1999) Virtual Reality , vol.4 , pp. 85-102
    • Cavazza, M.1    Palmer, I.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.