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Volumn , Issue , 2008, Pages 106-113
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Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design
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Author keywords
[No Author keywords available]
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Indexed keywords
DRIVING SIMULATORS;
EXPERIMENTAL STUDIES;
FEEDBACK SYSTEMS;
INTERNATIONAL CONFERENCES;
RURAL ENVIRONMENTS;
SELF-EFFICACY;
SERIOUS GAMES;
VISUALISATION;
AUTOMOBILE SIMULATORS;
GAME THEORY;
SIMULATORS;
VISUALIZATION;
LEARNING SYSTEMS;
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EID: 52249101399
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/VIS.2008.26 Document Type: Conference Paper |
Times cited : (24)
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References (17)
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