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Volumn , Issue , 2008, Pages 106-113

Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design

Author keywords

[No Author keywords available]

Indexed keywords

DRIVING SIMULATORS; EXPERIMENTAL STUDIES; FEEDBACK SYSTEMS; INTERNATIONAL CONFERENCES; RURAL ENVIRONMENTS; SELF-EFFICACY; SERIOUS GAMES; VISUALISATION;

EID: 52249101399     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIS.2008.26     Document Type: Conference Paper
Times cited : (24)

References (17)
  • 8
    • 0012867120 scopus 로고    scopus 로고
    • Self-Efficacy: The Power of Believing You Can
    • Snyder, C. R. & S. J. Lopez, Eds
    • J. Maddux. Self-Efficacy: The Power of Believing You Can. In Snyder, C. R. & S. J. Lopez, (Eds). Handbook of Positive Psychology, 277-287, 2005.
    • (2005) Handbook of Positive Psychology , pp. 277-287
    • Maddux, J.1
  • 9
    • 52249121486 scopus 로고    scopus 로고
    • A. Mitchell & C. Savill-Smith. The use of computer and video games for learning: A review of the literature. Learning and Skills Development Agency. (Retrieved 2007-08-01 from: http://www.LSDA.org.uk), 2004.
    • A. Mitchell & C. Savill-Smith. The use of computer and video games for learning: A review of the literature. Learning and Skills Development Agency. (Retrieved 2007-08-01 from: http://www.LSDA.org.uk), 2004.
  • 13
    • 52249107211 scopus 로고    scopus 로고
    • Utveckling av instrument för att mäta begreppet upplevd förarkompetens. (BVM No. 22). Umeå universitet: Institutionen för beteendevetenskapliga mätningar. (Retrieved 2007-05-02 from
    • A. Sundström. Utveckling av instrument för att mäta begreppet upplevd förarkompetens. (BVM No. 22). Umeå universitet: Institutionen för beteendevetenskapliga mätningar. (Retrieved 2007-05-02 from: http://www.umu.se/edmeas/publikationer/pdfBVM%20nr%2022.pdf), 2006.
    • (2006)
    • Sundström, A.1
  • 17
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • M. Zyda. From visual simulation to virtual reality to games. Computer, 38(9), 25-32, 2005.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.