메뉴 건너뛰기




Volumn , Issue , 2005, Pages 21-26

Dialogue generation in character-based interactive storytelling

Author keywords

[No Author keywords available]

Indexed keywords

AESTHETIC QUALITIES; DIALOGUE ACTS; DIALOGUE GENERATIONS; INTERACTIVE MEDIA; INTERACTIVE STORYTELLING; PLANNING SYSTEMS; UNIFIED APPROACH; VIRTUAL ACTORS;

EID: 52149116413     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (68)

References (14)
  • 7
    • 0012692093 scopus 로고
    • Tree-Adjoining grammars and lexicalized grammars
    • Maurice Nivat and Andreas Podelski, editors
    • Joshi, A. K., and Schabes, Y., 1992. Tree-Adjoining grammars and lexicalized grammars. In Maurice Nivat and Andreas Podelski, editors, Tree Automata and Languages, Elsevier Science.
    • (1992) Tree Automata and Languages, Elsevier Science
    • Joshi, A.K.1    Schabes, Y.2
  • 13
    • 84883070705 scopus 로고    scopus 로고
    • Inferring acceptance and rejection in dialogue by default rules of inference
    • Walker, M., 1996. Inferring Acceptance and Rejection in Dialogue by Default Rules of Inference. In Journal of Language and Speech, 39-2.
    • (1996) Journal of Language and Speech , pp. 39-42
    • Walker, M.1
  • 14
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating plan-based behavior generation with interactive game environments
    • Young, R. M., Riedl, M., Branly, M., Martin, R.J. and Saretto, C.J., 2004. An architecture for integrating plan-based behavior generation with interactive game environments. In Journal of Game Development, vol.1 issue 1, pages 51-70.
    • (2004) Journal of Game Development , vol.1 , Issue.1 , pp. 51-70
    • Young, R.M.1    Riedl, M.2    Branly, M.3    Martin, R.J.4    Saretto, C.J.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.