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Volumn 27, Issue 4, 2008, Pages 1097-1104

Sequential Monte Carlo adaptation in low-anisotropy participating media

Author keywords

[No Author keywords available]

Indexed keywords

IMPORTANCE SAMPLING;

EID: 51549107555     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2008.01247.x     Document Type: Article
Times cited : (18)

References (34)
  • 3
    • 84989530402 scopus 로고
    • A Rendering Algorithm for Discrete Volume Density Objects
    • Blasi P., Saëc B. L., Schlick C. : A Rendering Algorithm for Discrete Volume Density Objects. EG Computer Graphics Forum 12, 3 (1993 201 210.
    • (1993) EG Computer Graphics Forum , vol.12 , Issue.3 , pp. 201-210
    • Blasi, P.1    Saëc, B.L.2    Schlick, C.3
  • 20
    • 25644432068 scopus 로고    scopus 로고
    • Radiance Caching for Efficient Global Illumination Computation
    • Křivánek J., Gautron P. : Radiance Caching for Efficient Global Illumination Computation. TVCG 11, 5 (2005 550 561.
    • (2005) TVCG , vol.11 , Issue.5 , pp. 550-561
    • Křivánek, J.1    Gautron, P.2
  • 31
    • 12844254285 scopus 로고    scopus 로고
    • An Approximate Global Illumination System for Computer Generated Films
    • Tabellion E., Lamorlette A. : An Approximate Global Illumination System for Computer Generated Films. TOG 23, 3 (2004 469 476.
    • (2004) TOG , vol.23 , Issue.3 , pp. 469-476
    • Tabellion, E.1    Lamorlette, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.